Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
5e Play, 1e Play, and the Immersive Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7537941" data-attributes="member: 6775031"><p>If by "fairly and consistently" you mean "impartially", then this is a good example of the problem I encountered. </p><p></p><p>When my level 3 cleric comes across a vampire, simply knowing that I <em>can</em> turn undead is not useful information to me. I have no idea whether the attempt is a good idea in this particular situation, or something that my character would believe to be trivial or nigh-impossible (or actually impossible). I would have to ask the DM what the chances of success are, based on observable and non-observable factors, and then trust that their assessment (based on what they know) is similar to what my own assessment would be if I had known what they know. In short, it's a huge hassle to make sure that the player and the DM are on the same page. Running through the same process, whenever a new mechanic comes into play, can be exhausting. </p><p></p><p>It also prevents the player from planning for the future, since they don't know how the possibilities may play out at the next branch. If I'm cornered by thugs, I have no idea whether running away is a sensible option (as compared to just fighting them). I have no idea whether climbing a wall to escape is likely to result in lethal fall damage, or whether moving within 5' of a thug will subject me to the Dreaded Grapple Rules; but those are all factors, in whether or not I should try to run. If the DM does their best to stay impartial, then the game grinds to a screeching halt as they explain all of the variables; if they guide me toward one answer or the other (maybe they really don't want to deal with grappling, so they over-sell how bad that is), then at some point, it's like they're playing my character for me.</p><p></p><p>Even when everyone is acting with the best of intentions, I've just never seen a game go well, when the players didn't know the rules.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7537941, member: 6775031"] If by "fairly and consistently" you mean "impartially", then this is a good example of the problem I encountered. When my level 3 cleric comes across a vampire, simply knowing that I [I]can[/I] turn undead is not useful information to me. I have no idea whether the attempt is a good idea in this particular situation, or something that my character would believe to be trivial or nigh-impossible (or actually impossible). I would have to ask the DM what the chances of success are, based on observable and non-observable factors, and then trust that their assessment (based on what they know) is similar to what my own assessment would be if I had known what they know. In short, it's a huge hassle to make sure that the player and the DM are on the same page. Running through the same process, whenever a new mechanic comes into play, can be exhausting. It also prevents the player from planning for the future, since they don't know how the possibilities may play out at the next branch. If I'm cornered by thugs, I have no idea whether running away is a sensible option (as compared to just fighting them). I have no idea whether climbing a wall to escape is likely to result in lethal fall damage, or whether moving within 5' of a thug will subject me to the Dreaded Grapple Rules; but those are all factors, in whether or not I should try to run. If the DM does their best to stay impartial, then the game grinds to a screeching halt as they explain all of the variables; if they guide me toward one answer or the other (maybe they really don't want to deal with grappling, so they over-sell how bad that is), then at some point, it's like they're playing my character for me. Even when everyone is acting with the best of intentions, I've just never seen a game go well, when the players didn't know the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
5e Play, 1e Play, and the Immersive Experience
Top