Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Play, 1e Play, and the Immersive Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 7538350" data-attributes="member: 158"><p>Quite true; I'm looking at the current generation of Crit Role watchers and stream viewers, and finding that a TON of people coming newly to the hobby are far more interested in the exploration and role play aspects than mechanical concerns, and IMO this has a lot to do with removing a lot of the complexity of the last twenty years, making it more approachable to those interested in it. Later, those same gamers may desire more rules complexity, but there's a lot in common with the structure of both D&D5 and Basic D&D from the late 70s and early 80s.</p><p></p><p>However, you WANT the complexity of the GM side of the screen to be approachable to these new gamers, too. While I enjoyed the hodge-podge of rules on the DM side of the screen back in the 80s, it's NOT conducive to interest very many people in moving to that side of the table. Having the rules to be consistent, and above all VISIBLE to all participants I think is important to getting more first-time DMs to take the plunge, rather than blindsiding them with a ton of undisclosed complexity.</p><p></p><p>The worst job assignments I have hated in my life have been the job opportunities where major components of the job were HIDDEN from me until I took the reins; my groups always considered the PHB and DMG as open, and knew the rules back and forwards as two parts of a whole, rather than (as Gary used to suggest) hidden from everyone except those select few who were DMs. If we had treated them as such, with the DMG for NO PLAYERS ALLOWED, then I might not have had as positive an opinion of it back then. I knew it was a lot of work going in, I didn't have to be the sole expert on the rules because we shared the "rules lawyer" burden among the group. Therefore, to me rules transparency was a positive forward step in development, not a negative thing, yet still tempered with the AD&D OSR aspect of "GM as final arbiter" to remove argument and facilitate a smooth game, rather than the trend of the 3.x days among the player base of making the GM beholden to all the rules to the expense of the game play. Part of this new renaissance in pop culture I think is in finding that balance of <em>"rulings instead of rules"</em> with <em>"the DM is the only one who knows the rules"</em>.</p></blockquote><p></p>
[QUOTE="Henry, post: 7538350, member: 158"] Quite true; I'm looking at the current generation of Crit Role watchers and stream viewers, and finding that a TON of people coming newly to the hobby are far more interested in the exploration and role play aspects than mechanical concerns, and IMO this has a lot to do with removing a lot of the complexity of the last twenty years, making it more approachable to those interested in it. Later, those same gamers may desire more rules complexity, but there's a lot in common with the structure of both D&D5 and Basic D&D from the late 70s and early 80s. However, you WANT the complexity of the GM side of the screen to be approachable to these new gamers, too. While I enjoyed the hodge-podge of rules on the DM side of the screen back in the 80s, it's NOT conducive to interest very many people in moving to that side of the table. Having the rules to be consistent, and above all VISIBLE to all participants I think is important to getting more first-time DMs to take the plunge, rather than blindsiding them with a ton of undisclosed complexity. The worst job assignments I have hated in my life have been the job opportunities where major components of the job were HIDDEN from me until I took the reins; my groups always considered the PHB and DMG as open, and knew the rules back and forwards as two parts of a whole, rather than (as Gary used to suggest) hidden from everyone except those select few who were DMs. If we had treated them as such, with the DMG for NO PLAYERS ALLOWED, then I might not have had as positive an opinion of it back then. I knew it was a lot of work going in, I didn't have to be the sole expert on the rules because we shared the "rules lawyer" burden among the group. Therefore, to me rules transparency was a positive forward step in development, not a negative thing, yet still tempered with the AD&D OSR aspect of "GM as final arbiter" to remove argument and facilitate a smooth game, rather than the trend of the 3.x days among the player base of making the GM beholden to all the rules to the expense of the game play. Part of this new renaissance in pop culture I think is in finding that balance of [I]"rulings instead of rules"[/I] with [I]"the DM is the only one who knows the rules"[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Play, 1e Play, and the Immersive Experience
Top