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5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="The Crimson Binome" data-source="post: 7538573" data-attributes="member: 6775031"><p>Given the context of this thread, I wonder how much of this issue is lost in the generation gap between 1E and 2E. Because I grew into role-playing with 2E, never having touched a 1E book until years later, and everything I've said here is from "Intro to Role-playing". You stay in-character, because that's how you play; that's what role-playing is, and that's why you're here. If you didn't care about role-playing, then you'd be playing some other game instead. Meta-gaming is bad, because it's not role-playing.</p><p></p><p>Call it a justification or rationalization, if that's the only way for you to make sense of it. I don't <em>want</em> to meta-game; I <em>want</em> to see the world how my character sees it. But it's a strange world that they live in, and I'm looking through a fuzzy mirror. There are some traditional game-like elements to what's going on, but if any of those game elements are not visible to my character, then I can't play that game while staying in-character. So I'm going to go ahead and give these characters the benefit of the doubt, because otherwise the game is unplayable.</p><p></p><p>"You walk into a room, the DM rolls some dice, and then you die," is not a playable game. "You try to climb the wall, the DM rolls some dice, and you die," is not a playable game. There needs to be some level of informed decision-making, if any of these choices are to be meaningful at all.</p><p>I don't take you for much of a climber (for the purposes of this post), but do you think that you could intuit your own chance of climbing a wall, just by looking at it? Not as a percentage, but just as a general feeling, whether you probably can or probably cannot? Can you guess how likely you are to be injured, if you fall from that wall? Whether it's likely to require hospitalization? At the very least, if someone was cornering you against that wall, do you think you could evaluate those factors well enough to decide whether you wanted to risk trying to climb it?</p><p></p><p>Because that's all I'm looking for, here. I need enough information that I can make a semi-informed decision, instead of blindly hoping that I don't just die randomly from something that I could never have possibly foreseen.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7538573, member: 6775031"] Given the context of this thread, I wonder how much of this issue is lost in the generation gap between 1E and 2E. Because I grew into role-playing with 2E, never having touched a 1E book until years later, and everything I've said here is from "Intro to Role-playing". You stay in-character, because that's how you play; that's what role-playing is, and that's why you're here. If you didn't care about role-playing, then you'd be playing some other game instead. Meta-gaming is bad, because it's not role-playing. Call it a justification or rationalization, if that's the only way for you to make sense of it. I don't [I]want[/I] to meta-game; I [I]want[/I] to see the world how my character sees it. But it's a strange world that they live in, and I'm looking through a fuzzy mirror. There are some traditional game-like elements to what's going on, but if any of those game elements are not visible to my character, then I can't play that game while staying in-character. So I'm going to go ahead and give these characters the benefit of the doubt, because otherwise the game is unplayable. "You walk into a room, the DM rolls some dice, and then you die," is not a playable game. "You try to climb the wall, the DM rolls some dice, and you die," is not a playable game. There needs to be some level of informed decision-making, if any of these choices are to be meaningful at all. I don't take you for much of a climber (for the purposes of this post), but do you think that you could intuit your own chance of climbing a wall, just by looking at it? Not as a percentage, but just as a general feeling, whether you probably can or probably cannot? Can you guess how likely you are to be injured, if you fall from that wall? Whether it's likely to require hospitalization? At the very least, if someone was cornering you against that wall, do you think you could evaluate those factors well enough to decide whether you wanted to risk trying to climb it? Because that's all I'm looking for, here. I need enough information that I can make a semi-informed decision, instead of blindly hoping that I don't just die randomly from something that I could never have possibly foreseen. [/QUOTE]
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