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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="FrogReaver" data-source="post: 7538939" data-attributes="member: 6795602"><p>I think the goal of all D&D rules from all editions are meant to create a world similar to ours where magic and monsters exist. My view is that our world is the basis for the D&D world and the rules themselves aren't descriptive of the D&D world, but rather the rules are a limited scope approximation for describing how heroic characters tend to interact with the world. (ie heroic characters of enough stature don't typically die when they are depicted falling from great heights, instead they tend to live to fight another day). </p><p></p><p>My view cannot co-exist with the view that the D&D rule set is the sole basis for a D&D world. The view that a D&D world is solely based on the mechanics listed in the books makes for some peculiar and nearly unrelatable worlds. For example, it makes a world where it's a known fact where a sufficiently powerful person doesn't ever die from falling great distances. That's different than the world my view creates where the scientific fact is that everyone dies from long falls except for a few really lucky ones (typically the PC's and maybe their Villains). </p><p></p><p>I can't prove that it should be played one way or another, but I can say that those that view mechanical rules as scientific world facts are missing out on playing in a world like ours, except with monsters and magic. Why do I say that? Because our world is impossible to model with a few hundred pages of mechanical rules. We could probably devote a billion pages to it and that still wouldn't be enough. So instead they will never be capable of playing in the D&D world I play in and I would never want to play in the D&D world they play in.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7538939, member: 6795602"] I think the goal of all D&D rules from all editions are meant to create a world similar to ours where magic and monsters exist. My view is that our world is the basis for the D&D world and the rules themselves aren't descriptive of the D&D world, but rather the rules are a limited scope approximation for describing how heroic characters tend to interact with the world. (ie heroic characters of enough stature don't typically die when they are depicted falling from great heights, instead they tend to live to fight another day). My view cannot co-exist with the view that the D&D rule set is the sole basis for a D&D world. The view that a D&D world is solely based on the mechanics listed in the books makes for some peculiar and nearly unrelatable worlds. For example, it makes a world where it's a known fact where a sufficiently powerful person doesn't ever die from falling great distances. That's different than the world my view creates where the scientific fact is that everyone dies from long falls except for a few really lucky ones (typically the PC's and maybe their Villains). I can't prove that it should be played one way or another, but I can say that those that view mechanical rules as scientific world facts are missing out on playing in a world like ours, except with monsters and magic. Why do I say that? Because our world is impossible to model with a few hundred pages of mechanical rules. We could probably devote a billion pages to it and that still wouldn't be enough. So instead they will never be capable of playing in the D&D world I play in and I would never want to play in the D&D world they play in. [/QUOTE]
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5e Play, 1e Play, and the Immersive Experience
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