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<blockquote data-quote="The Crimson Binome" data-source="post: 7539083" data-attributes="member: 6775031"><p>I'm not talking about exact percentages. I'm talking about trends. If wearing armor is not a factor when swimming, then the character would know that, because they live in that world and they've had some bare minimum of experience around water (notwithstanding exceptional backgrounds where it wouldn't be the case). </p><p></p><p>If the DM says no, that the swimming rules in the book are dumb and it's impossible to swim while wearing full plate, then the character would be tangentially aware of <em>whatever</em> procedure the DM is actually using to adjudicate those circumstances. Any observation that the character makes must necessarily be consistent with the true reality of the game world.</p><p></p><p>That being said, if the DM does tell you the exact percentages involved, that shouldn't really break immersion either; because the first thing people do, when hearing a percentage, is to convert that to a gut chance of likely or unlikely (which is exactly where the character was to begin with, sizing up a wall and getting a general sense of possibility). If the DM tells you that you have a 70% chance of climbing a wall, and you fail (which will happen three times out of ten), then you might feel betrayed by your gut because people are bad at understanding probabilities; knowing the exact number does not really change anything.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7539083, member: 6775031"] I'm not talking about exact percentages. I'm talking about trends. If wearing armor is not a factor when swimming, then the character would know that, because they live in that world and they've had some bare minimum of experience around water (notwithstanding exceptional backgrounds where it wouldn't be the case). If the DM says no, that the swimming rules in the book are dumb and it's impossible to swim while wearing full plate, then the character would be tangentially aware of [I]whatever[/I] procedure the DM is actually using to adjudicate those circumstances. Any observation that the character makes must necessarily be consistent with the true reality of the game world. That being said, if the DM does tell you the exact percentages involved, that shouldn't really break immersion either; because the first thing people do, when hearing a percentage, is to convert that to a gut chance of likely or unlikely (which is exactly where the character was to begin with, sizing up a wall and getting a general sense of possibility). If the DM tells you that you have a 70% chance of climbing a wall, and you fail (which will happen three times out of ten), then you might feel betrayed by your gut because people are bad at understanding probabilities; knowing the exact number does not really change anything. [/QUOTE]
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