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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="Lanefan" data-source="post: 7539084" data-attributes="member: 29398"><p>Unless something in its background indicates this particular character is more world-wise than the average recruit then I'd rather see each character go through the learning process at least to some extent.</p><p></p><p> "Yeah? Well my Aunt Kayla told me to freeze 'em! And she knows - she once fought some!" Suddenly not so simple. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A quick way to analyse this would be for the DM to throw some non-standard creatures at a party - creatures, let's say, that can only be destroyed by cold iron (non-enchanted) or by cold-based damage - and see how long it takes the players/PCs to figure it out.</p><p></p><p>Only if you assume the process to be painful. Ignorance, remember, can also be bliss... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Where possible - and obviously it's not always possible, but where it is - I'd rather use my tools to suppress metagaming rather than encourage it, which "harness it and put it to use" would quickly lead to.</p><p></p><p>Or it might, if it's intelligent enough to try and trick the PCs into thinking it's a mere zombie. In 1e wights aren't typically armed, that's a later development I guess.</p><p></p><p>Where player knowledge and character knowledge are the same then yes it is; but where player knowledge and character knowledge are different (in either direction - sometimes the character might 'know' more than the player about something) the question becomes whether player knowledge or character knowledge should take precedence, and my answer is character knowledge.</p><p></p><p>Yep; an extreme measure to combat what was at the time a big headache. Not something I wanted to do, but something I felt I had to do. And - for the most part - it worked.</p><p></p><p>Sure she can - but if Falstaff isn't in a position to give an answer then Falstaff's player had better keep quiet.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7539084, member: 29398"] Unless something in its background indicates this particular character is more world-wise than the average recruit then I'd rather see each character go through the learning process at least to some extent. "Yeah? Well my Aunt Kayla told me to freeze 'em! And she knows - she once fought some!" Suddenly not so simple. :) A quick way to analyse this would be for the DM to throw some non-standard creatures at a party - creatures, let's say, that can only be destroyed by cold iron (non-enchanted) or by cold-based damage - and see how long it takes the players/PCs to figure it out. Only if you assume the process to be painful. Ignorance, remember, can also be bliss... :) Where possible - and obviously it's not always possible, but where it is - I'd rather use my tools to suppress metagaming rather than encourage it, which "harness it and put it to use" would quickly lead to. Or it might, if it's intelligent enough to try and trick the PCs into thinking it's a mere zombie. In 1e wights aren't typically armed, that's a later development I guess. Where player knowledge and character knowledge are the same then yes it is; but where player knowledge and character knowledge are different (in either direction - sometimes the character might 'know' more than the player about something) the question becomes whether player knowledge or character knowledge should take precedence, and my answer is character knowledge. Yep; an extreme measure to combat what was at the time a big headache. Not something I wanted to do, but something I felt I had to do. And - for the most part - it worked. Sure she can - but if Falstaff isn't in a position to give an answer then Falstaff's player had better keep quiet. [/QUOTE]
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