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<blockquote data-quote="Lanefan" data-source="post: 7540627" data-attributes="member: 29398"><p>The same reason I'd like to see a lot more things become dangerous for a high-level character: to make them mortal again. If I wanted to play supers I'd find a Marvel game.</p><p></p><p>Beowulf is in my view considerably beyond simply being 'high level' and in game terms would be deep into epic, if not on his way to divinity. I prefer a flatter power curve, where the dozen spear-carriers on a good day could pose a threat to the high-level guy that'd be worthy of his attention.</p><p></p><p>Keep in mind also that death at high levels isn't usually much of a headache as by then most parties have raise or even resurrection capabilities in the field. (though I also prefer that death have some lasting aftereffects on revival - 1e's loss of a Con point works well here)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7540627, member: 29398"] The same reason I'd like to see a lot more things become dangerous for a high-level character: to make them mortal again. If I wanted to play supers I'd find a Marvel game. Beowulf is in my view considerably beyond simply being 'high level' and in game terms would be deep into epic, if not on his way to divinity. I prefer a flatter power curve, where the dozen spear-carriers on a good day could pose a threat to the high-level guy that'd be worthy of his attention. Keep in mind also that death at high levels isn't usually much of a headache as by then most parties have raise or even resurrection capabilities in the field. (though I also prefer that death have some lasting aftereffects on revival - 1e's loss of a Con point works well here) [/QUOTE]
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