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<blockquote data-quote="hawkeyefan" data-source="post: 7540681" data-attributes="member: 6785785"><p>Well that’s a kind of tricky question. I think that by not telling them, that’s what makes the characters know how to act. Any character should not want to ever fall from a height over 20 feet. Unless it’s like a “this building is about to explode so we have to jump” kind of scenario. </p><p></p><p>So no, I don’t tell them the threshhold. Why should they know? They’re cery likely not to even know the exact height in most situations. They’d be estimating. </p><p></p><p>In the real world, I believe that the lethality of falls spikes incredibly at about 30 feet or so....so my threshhold is much more in line with that. The PCs are heroes, so some leeway is given, and I always allow them some attempt to save themselves. But you know what? It hasn’t come up. My PCs don’t allow themselves to fall from any significant height. </p><p></p><p></p><p></p><p></p><p>Taken all together, sure, it’s utterly ridiculous. But honestly....falling 100 feet and taking a little damage and then walking away is really just as ridiculous as those other things. </p><p></p><p></p><p></p><p>Sure, every now and then there’s a bizarre story like this. Doesn’t mean I want such an extreme exception influencing my game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7540681, member: 6785785"] Well that’s a kind of tricky question. I think that by not telling them, that’s what makes the characters know how to act. Any character should not want to ever fall from a height over 20 feet. Unless it’s like a “this building is about to explode so we have to jump” kind of scenario. So no, I don’t tell them the threshhold. Why should they know? They’re cery likely not to even know the exact height in most situations. They’d be estimating. In the real world, I believe that the lethality of falls spikes incredibly at about 30 feet or so....so my threshhold is much more in line with that. The PCs are heroes, so some leeway is given, and I always allow them some attempt to save themselves. But you know what? It hasn’t come up. My PCs don’t allow themselves to fall from any significant height. Taken all together, sure, it’s utterly ridiculous. But honestly....falling 100 feet and taking a little damage and then walking away is really just as ridiculous as those other things. Sure, every now and then there’s a bizarre story like this. Doesn’t mean I want such an extreme exception influencing my game. [/QUOTE]
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