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General Tabletop Discussion
*Dungeons & Dragons
5E Playtesters: How Was It?
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<blockquote data-quote="Shiroiken" data-source="post: 6613218" data-attributes="member: 6775477"><p>It was interesting.</p><p></p><p>Packet 1 was just PCs and the Caves of Chaos. It was really just a taste of what was to come. </p><p></p><p>Packet 2 was probably the best, IMO. It had lots of interesting ideas (if questionably implemented), some of which made it into the final game in some version or another. It was overall scrapped, because while it was a great game, it moved away from the classic core of the game (same mistake as 4E). I would love to see a different game based on it, but not 5E.</p><p></p><p>Packet 3 was really bad, because it kept many of the worst ideas, while incorporating new ones. It was the beginning of the final version, however, so I guess that makes it important. The worst part was that you had quadratic fighters and linear wizards, because so many people were wizard hating at the time (the WotC board was REALLY bad at the time).</p><p></p><p>With one exception, most of the other packets were refining idea proposed in Packet 3. The sole exception was a packet that removed skills altogether, and used Lore instead (you got 2 lore skills which gave you +10 - basically auto-pass). Loved the idea of Lores, and thought they could have followed up on it, but they would be similar to Tool Proficiencies instead (i.e., not as overall useful as Skills, but still nice to have).</p><p></p><p>Oh, and as for power... things were generally more powerful in the playtest than the final version, mostly because the monsters were MUCH weaker.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6613218, member: 6775477"] It was interesting. Packet 1 was just PCs and the Caves of Chaos. It was really just a taste of what was to come. Packet 2 was probably the best, IMO. It had lots of interesting ideas (if questionably implemented), some of which made it into the final game in some version or another. It was overall scrapped, because while it was a great game, it moved away from the classic core of the game (same mistake as 4E). I would love to see a different game based on it, but not 5E. Packet 3 was really bad, because it kept many of the worst ideas, while incorporating new ones. It was the beginning of the final version, however, so I guess that makes it important. The worst part was that you had quadratic fighters and linear wizards, because so many people were wizard hating at the time (the WotC board was REALLY bad at the time). With one exception, most of the other packets were refining idea proposed in Packet 3. The sole exception was a packet that removed skills altogether, and used Lore instead (you got 2 lore skills which gave you +10 - basically auto-pass). Loved the idea of Lores, and thought they could have followed up on it, but they would be similar to Tool Proficiencies instead (i.e., not as overall useful as Skills, but still nice to have). Oh, and as for power... things were generally more powerful in the playtest than the final version, mostly because the monsters were MUCH weaker. [/QUOTE]
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5E Playtesters: How Was It?
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