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General Tabletop Discussion
*Dungeons & Dragons
5E Playtesters: How Was It?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6614153" data-attributes="member: 6677017"><p>Oh my, yes. As someone who has done a lot of my own design I completely understood why they were doing that. It is a waste of a lot of time and effort (which WotC is paying them for, btw) to refine all of the little mechanical details only to realize you have to throw out an entire system and start over, and all of that tweaking is now irrelevant.</p><p></p><p>But I had the hardest time trying to convince one of my best fellow gamers. His position was that you can't properly test it unless that math is right...he just didn't get it.</p><p></p><p>You had to be able to internalize, "buy" their claims, and follow instructions to properly playtest. Since what they were doing made sense to me and I could relate to it, and I knew the designers had a lot of cross-system RPG experience, I was able to be on-board (and I did feel like my input made a difference). For a lot of gamers it wasn't as easy to buy-in to what WotC was asking of us.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6614153, member: 6677017"] Oh my, yes. As someone who has done a lot of my own design I completely understood why they were doing that. It is a waste of a lot of time and effort (which WotC is paying them for, btw) to refine all of the little mechanical details only to realize you have to throw out an entire system and start over, and all of that tweaking is now irrelevant. But I had the hardest time trying to convince one of my best fellow gamers. His position was that you can't properly test it unless that math is right...he just didn't get it. You had to be able to internalize, "buy" their claims, and follow instructions to properly playtest. Since what they were doing made sense to me and I could relate to it, and I knew the designers had a lot of cross-system RPG experience, I was able to be on-board (and I did feel like my input made a difference). For a lot of gamers it wasn't as easy to buy-in to what WotC was asking of us. [/QUOTE]
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5E Playtesters: How Was It?
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