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[5e] Printable Adventure: Krillo's Tomb
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<blockquote data-quote="John Out West" data-source="post: 7600923" data-attributes="member: 6893656"><p>Hey there,</p><p></p><p></p><p> I made a printable adventure, including miniatures, maps, and puzzles/codebreaking, but I want to get some more eyes on it before I put it on Drivethru. Its 34 pages, including the maps, handouts, and character cut-outs. I'll put below some parts i'm particularly uncertain about and would like some feedback.</p><p></p><p></p><p>-Codebreaking: Page 17. The puzzles in this quest include code-breaking, and I want to make sure that the rules are clear enough. </p><p>-Codebreaking Puzzles: Page 5 & 9. If you understand the code-breaking, could you try and solve the puzzles on page 28 based on the room descriptions on pages 5 & 9. I would like to know how difficult the puzzles are, how long it takes you to solve them, and if they are fun to solve.</p><p>-Premade Characters: Page 24: We include some simplified characters, excluding some of the ribbon abilities, and want to make sure they are easy to read and capture the spirit of playing those classes.</p><p>-Combat: Page 8 & 13. This quest is designed for four level 3 characters, and includes two fights, stealth, and lots of traps. An assessment on how easily the players could succeed would be appreciated.</p><p>-Stealth: Page 15. There are two sections where the players can use stealth, and i've created some stealth rules. I would like to know if they make sense and are intuitive.</p><p>-Ease of Use: In general, how easy do you think it would be for you to run this adventure?</p><p></p><p></p><p><a href="https://storage.googleapis.com/wzukusers/user-28883749/documents/4bcd8f1f86c443268ef432ceb3d2db8e/ICFTSR%20Krillo's%20Tomb%20(Test%203).pdf" target="_blank">You can get it here.</a></p></blockquote><p></p>
[QUOTE="John Out West, post: 7600923, member: 6893656"] Hey there, I made a printable adventure, including miniatures, maps, and puzzles/codebreaking, but I want to get some more eyes on it before I put it on Drivethru. Its 34 pages, including the maps, handouts, and character cut-outs. I'll put below some parts i'm particularly uncertain about and would like some feedback. -Codebreaking: Page 17. The puzzles in this quest include code-breaking, and I want to make sure that the rules are clear enough. -Codebreaking Puzzles: Page 5 & 9. If you understand the code-breaking, could you try and solve the puzzles on page 28 based on the room descriptions on pages 5 & 9. I would like to know how difficult the puzzles are, how long it takes you to solve them, and if they are fun to solve. -Premade Characters: Page 24: We include some simplified characters, excluding some of the ribbon abilities, and want to make sure they are easy to read and capture the spirit of playing those classes. -Combat: Page 8 & 13. This quest is designed for four level 3 characters, and includes two fights, stealth, and lots of traps. An assessment on how easily the players could succeed would be appreciated. -Stealth: Page 15. There are two sections where the players can use stealth, and i've created some stealth rules. I would like to know if they make sense and are intuitive. -Ease of Use: In general, how easy do you think it would be for you to run this adventure? [URL="https://storage.googleapis.com/wzukusers/user-28883749/documents/4bcd8f1f86c443268ef432ceb3d2db8e/ICFTSR%20Krillo's%20Tomb%20(Test%203).pdf"]You can get it here.[/URL] [/QUOTE]
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[5e] Printable Adventure: Krillo's Tomb
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