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5e Psion+++++thread
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<blockquote data-quote="James Gasik" data-source="post: 9607971" data-attributes="member: 6877472"><p>Well, CleverNickName asked me what I'd want from a class, but I doubt you could really make one class that would let you play any psionic archetype- there's a few. But you have to start somewhere, and I figure an Esper is the best place to start. </p><p></p><p>Ideally, yes, you'd have not only Wild Talents available for characters of all classes, but psionic variants of classes like the Psychic Warrior or Skulk. A Psionic Ranger might look like the hero from the Lone Wolf gamebooks, for example. </p><p></p><p>-</p><p></p><p>As for redesigning magic, I don't think it's strictly necessary (though it could probably help). What you have to do is figure out what are the limits of Psionics, what can Psionics do that magic does, what magic cannot, what it does better or worse than magic, and what it cannot do.</p><p></p><p>Sadly, you're always going to have to use "what can a caster do at level X" as your yardstick for powers, or you end up with some of the problems I had with the Mystic, where a few of their powers were simply better than equivalent spells. Not that this is a problem per se, but when you're running an adventure that says "a caster of level X can do this and encounters are supposedly built with that in mind" and some guy comes along throwing oranges instead of apples, that can be jarring.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9607971, member: 6877472"] Well, CleverNickName asked me what I'd want from a class, but I doubt you could really make one class that would let you play any psionic archetype- there's a few. But you have to start somewhere, and I figure an Esper is the best place to start. Ideally, yes, you'd have not only Wild Talents available for characters of all classes, but psionic variants of classes like the Psychic Warrior or Skulk. A Psionic Ranger might look like the hero from the Lone Wolf gamebooks, for example. - As for redesigning magic, I don't think it's strictly necessary (though it could probably help). What you have to do is figure out what are the limits of Psionics, what can Psionics do that magic does, what magic cannot, what it does better or worse than magic, and what it cannot do. Sadly, you're always going to have to use "what can a caster do at level X" as your yardstick for powers, or you end up with some of the problems I had with the Mystic, where a few of their powers were simply better than equivalent spells. Not that this is a problem per se, but when you're running an adventure that says "a caster of level X can do this and encounters are supposedly built with that in mind" and some guy comes along throwing oranges instead of apples, that can be jarring. [/QUOTE]
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