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5e Psion+++++thread
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9608134" data-attributes="member: 6802378"><p>We are too used to a pool of power points instead spell slots. I don't advice this to be changed.</p><p></p><p>The psionic is more about the "within spark". If magic is like using a mobile to ask a pizza and psionic would be like yourself cooking that pizza.</p><p></p><p>Psionic doens't need magic components (verbal, somatic or material) but it shows displays (auditory, material, olfatory, mental or visual). Displays can be a very important factor when the psionic manifester doesn't want to be detected or discovered during infiltration operations.</p><p></p><p>[ATTACH=full]399074[/ATTACH]</p><p>[ATTACH=full]399075[/ATTACH]</p><p>[ATTACH=full]399076[/ATTACH]</p><p>Fist of Zuoken as monk subclass could be right.</p><p></p><p>* I like the concept of psionic ardents like frienemies of divine spellcasters, with a love-hate relation. If the paladins worked like the "cop" the ardents would be like the bounty-hunters or private eyes. They may server the same boss but they aren't in the same hierarchy.</p><p></p><p>I reimagine the psionic wilders like a mixture of gamma mutants (Hulk smashs!) and Scarlet Witch in a bad day.</p><p></p><p>* Fraals should be added to the list of psionic species. I like blue goblin subrace because they are like the little-ugly-duckling version of master Yoda, rejected by everybody, even their own blood.</p><p></p><p>* Recently I had got an idea about how to show the psionic powers. It was to add a line of magic components for spiritual spellcasters. What am I talking about? The "spiritual magic" is like the reverge engineering of psionic powers and it can be used by "ordinary" spellcasters. The difference is the psionic manifesters don't need magic components but they show displays, and the spiritual spellcasters</p><p></p><p>For example</p><p></p><p>"Daze" (spell)</p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p>Level: Brd 0, Sor/Wiz 0</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One humanoid creature of 4 HD or less</p><p>Duration: 1 round</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>Daze (Psionic)</p><p>Telepathy (Compulsion) [Mind-Affecting]</p><p>Level: Psion/wilder 1</p><p>Display: Material and mental</p><p>Manifesting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One humanoid creature that has 4 HD or less</p><p>Duration: 1 round</p><p>Saving Throw: Will negates</p><p>Power Resistance: Yes</p><p>Power Points: 1</p><p></p><p>As the daze spell, except as noted here.</p><p>Augment</p><p>For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points.</p><p></p><p>The merged version would be:</p><p></p><p>Daze (spiritual magic)</p><p>Telepathy/Enchantment (Compulsion) [Mind-Affecting]</p><p>Level: Brd 0, Sor/Wiz 0, Psion/wilder 1</p><p>Components: V, S, M</p><p>Display: Material and mental</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One humanoid creature of 4 HD or less</p><p>Duration: 1 round</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p>Augment</p><p>For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points.</p><p></p><p>Then this should be useful to sell more books even for no-pro-psionic players.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9608134, member: 6802378"] We are too used to a pool of power points instead spell slots. I don't advice this to be changed. The psionic is more about the "within spark". If magic is like using a mobile to ask a pizza and psionic would be like yourself cooking that pizza. Psionic doens't need magic components (verbal, somatic or material) but it shows displays (auditory, material, olfatory, mental or visual). Displays can be a very important factor when the psionic manifester doesn't want to be detected or discovered during infiltration operations. [ATTACH type="full" alt="1741514739948.jpeg"]399074[/ATTACH] [ATTACH type="full" alt="1741514960096.png"]399075[/ATTACH] [ATTACH type="full" alt="1741515757102.jpeg"]399076[/ATTACH] Fist of Zuoken as monk subclass could be right. * I like the concept of psionic ardents like frienemies of divine spellcasters, with a love-hate relation. If the paladins worked like the "cop" the ardents would be like the bounty-hunters or private eyes. They may server the same boss but they aren't in the same hierarchy. I reimagine the psionic wilders like a mixture of gamma mutants (Hulk smashs!) and Scarlet Witch in a bad day. * Fraals should be added to the list of psionic species. I like blue goblin subrace because they are like the little-ugly-duckling version of master Yoda, rejected by everybody, even their own blood. * Recently I had got an idea about how to show the psionic powers. It was to add a line of magic components for spiritual spellcasters. What am I talking about? The "spiritual magic" is like the reverge engineering of psionic powers and it can be used by "ordinary" spellcasters. The difference is the psionic manifesters don't need magic components but they show displays, and the spiritual spellcasters For example "Daze" (spell) Enchantment (Compulsion) [Mind-Affecting] Level: Brd 0, Sor/Wiz 0 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature of 4 HD or less Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes Daze (Psionic) Telepathy (Compulsion) [Mind-Affecting] Level: Psion/wilder 1 Display: Material and mental Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature that has 4 HD or less Duration: 1 round Saving Throw: Will negates Power Resistance: Yes Power Points: 1 As the daze spell, except as noted here. Augment For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points. The merged version would be: Daze (spiritual magic) Telepathy/Enchantment (Compulsion) [Mind-Affecting] Level: Brd 0, Sor/Wiz 0, Psion/wilder 1 Components: V, S, M Display: Material and mental Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature of 4 HD or less Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes Augment For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points. Then this should be useful to sell more books even for no-pro-psionic players. [/QUOTE]
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