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5e Psion+++++thread
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<blockquote data-quote="James Gasik" data-source="post: 9608284" data-attributes="member: 6877472"><p>I just wanted to acknowledge that I'm aware of your product (I even mention you in the first post), and I bought it, thank you!</p><p></p><p>The thread spawned because CleverNickName asked me in another thread "what would you call a Psion and we'll build it" (asking me to move it to another thread, so here we are). While your work is <strong>an</strong> answer to the question, I thought it would be flippant of me to say "oh, just read this book if you haven't already", lol.</p><p></p><p>And, as this thread points out and proves, lol, everyone has a different take on psionics. Yours is excellent, but mine varies somewhat.</p><p></p><p>It's one of those fun things about the game- there are things about it that will never have a true consensus agreement. Every character class, to varying degrees, has these issues. Some examples:</p><p></p><p>-some believe a Fighter should be the best at all things combat, because after all, it's in the class name. Some feel Fighter should be the "no brain" class, where all you do is attack and roll dice with very large numbers, others want the Fighter to be a master of tactics, a leader of men, and/or a martial controller. Some want the Fighter to be the proverbial "everyman caught in an extraordinary situation", while others want him to be just as epic and awesome as the Wizard, able to cleave mountains and swim through the air.</p><p></p><p>-some feel Wizards shouldn't have at will magic, all spells should require long cast times, free "ritual" spells shouldn't exist, and every spell should be a gamble with the dice gods to determine if you obliterate your foes or yourself. Others feel that magic should naturally be all powerful, and if anything, Wizards need to be buffed!</p><p></p><p>-some feel Monks should be martial arts gods, flipping and dodging around the battlefield, untouchable and unbeatable. Others feel that anyone dumb enough to wade into battle against people with swords with their bare hands and no armor deserves to be sliced into bacon. Some feel the Monk is an ideal skirmisher with tons of control and is the premier anti-caster. Others feel that it's a class with a lot of abilities that do not synergize, and is nothing but a one trick pony.</p><p></p><p>-Rangers. Where to even begin? Some want Rangers to be non-magical, with no abilities beyond what someone with SEER training has. Others...do not. Is the Ranger a lightly armored, bow using, dual weapon wielding skirmisher? Can he track? Elude foes with camouflage? Have animal companions like Tarzan or the Beastmaster? Is he the Druidic Paladin? Does he commune with the spirits of nature? Is he a master of ambushing and traps? I'm sure everyone has seen the debates.</p><p></p><p>So the Psion is no different, and it's hard to define, because people who like psionics each have their own favorite interpretation, and people who don't would rather the concept go bugger off and leave D&D forever.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9608284, member: 6877472"] I just wanted to acknowledge that I'm aware of your product (I even mention you in the first post), and I bought it, thank you! The thread spawned because CleverNickName asked me in another thread "what would you call a Psion and we'll build it" (asking me to move it to another thread, so here we are). While your work is [B]an[/B] answer to the question, I thought it would be flippant of me to say "oh, just read this book if you haven't already", lol. And, as this thread points out and proves, lol, everyone has a different take on psionics. Yours is excellent, but mine varies somewhat. It's one of those fun things about the game- there are things about it that will never have a true consensus agreement. Every character class, to varying degrees, has these issues. Some examples: -some believe a Fighter should be the best at all things combat, because after all, it's in the class name. Some feel Fighter should be the "no brain" class, where all you do is attack and roll dice with very large numbers, others want the Fighter to be a master of tactics, a leader of men, and/or a martial controller. Some want the Fighter to be the proverbial "everyman caught in an extraordinary situation", while others want him to be just as epic and awesome as the Wizard, able to cleave mountains and swim through the air. -some feel Wizards shouldn't have at will magic, all spells should require long cast times, free "ritual" spells shouldn't exist, and every spell should be a gamble with the dice gods to determine if you obliterate your foes or yourself. Others feel that magic should naturally be all powerful, and if anything, Wizards need to be buffed! -some feel Monks should be martial arts gods, flipping and dodging around the battlefield, untouchable and unbeatable. Others feel that anyone dumb enough to wade into battle against people with swords with their bare hands and no armor deserves to be sliced into bacon. Some feel the Monk is an ideal skirmisher with tons of control and is the premier anti-caster. Others feel that it's a class with a lot of abilities that do not synergize, and is nothing but a one trick pony. -Rangers. Where to even begin? Some want Rangers to be non-magical, with no abilities beyond what someone with SEER training has. Others...do not. Is the Ranger a lightly armored, bow using, dual weapon wielding skirmisher? Can he track? Elude foes with camouflage? Have animal companions like Tarzan or the Beastmaster? Is he the Druidic Paladin? Does he commune with the spirits of nature? Is he a master of ambushing and traps? I'm sure everyone has seen the debates. So the Psion is no different, and it's hard to define, because people who like psionics each have their own favorite interpretation, and people who don't would rather the concept go bugger off and leave D&D forever. [/QUOTE]
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