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5e Psion+++++thread
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<blockquote data-quote="TheSword" data-source="post: 9608334" data-attributes="member: 6879661"><p>Adventures in Rokugan 5e has replaced shugenja spells with invocations which have a base effect and then can be boosted by spending more points to enhance those base effects.</p><p></p><p>For instance Armour of Stone costs 1 point and grants you a base AC 16 like barkskin but imposes disadvantage on dex saves. It can be boosted as follows.</p><p>+1 point to cast as a bonus action</p><p>+1 point to grant unarmed attacks 1d6 damage</p><p>+1 point or more to grant 1d8 temp hp per point spent</p><p>+1 or +2 points to make the AC 18 or 20 respectively</p><p>+2 points to make the casting time a reaction</p><p>+2 points to grant DR 3</p><p>Each round you spend one point to maintain it whatever the effect. The invocation also requires one less point to cast if you are in are in rocky terrain or in a stone cavern or edifice.</p><p></p><p>It’s an interesting system that moves away from spell slots. I can see this approach working for psionics.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9608334, member: 6879661"] Adventures in Rokugan 5e has replaced shugenja spells with invocations which have a base effect and then can be boosted by spending more points to enhance those base effects. For instance Armour of Stone costs 1 point and grants you a base AC 16 like barkskin but imposes disadvantage on dex saves. It can be boosted as follows. +1 point to cast as a bonus action +1 point to grant unarmed attacks 1d6 damage +1 point or more to grant 1d8 temp hp per point spent +1 or +2 points to make the AC 18 or 20 respectively +2 points to make the casting time a reaction +2 points to grant DR 3 Each round you spend one point to maintain it whatever the effect. The invocation also requires one less point to cast if you are in are in rocky terrain or in a stone cavern or edifice. It’s an interesting system that moves away from spell slots. I can see this approach working for psionics. [/QUOTE]
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