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5e Psion+++++thread
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<blockquote data-quote="Shardstone" data-source="post: 9609432" data-attributes="member: 6807784"><p>I also want to say, I don't think it necessarily matters that a lot of people have a different opinion on what the Psion should look like mechanically. Quite frankly, this applies to every class. The only thing that matters if 5E choosing a direction that works for the game and applying it uniformly. We already have Psionic subclasses, we already have a Psi Die system and power point system, all we need to do is combine them into the Psion and call it a day.</p><p></p><p>Online, you can find alternative versions of the current "canon" 13 classes. You can find homebrew classes that channel the spirit but change the name. You can find 3rd party classes that are slimmer version of the core 13. In other words, people already make alternatives of what we have. The fact that there can be alternatives for the Psion just doesn't matter when we look at the actual reality of the D&D ecosystem.</p><p></p><p>People like to say things like "But will it hit 70%?" Hitting 70% is more about presentation than mechanics. And while mechanics are a part of presentation, they aren't the entire thing. Let's say they put out a UA for a Psion class. It cast spells, but through Psi Die, and can alter cantrips via Psi Points. Some people would say "But it's still spells," but since the mechanics are unique for casting the spells, I don't earnestly believe they would truly care. I think it's something people could accept, because spells are already just nebulous basic powers already.</p><p></p><p>Burning Hands. Fireball. Charm Person. Firebolt. Friends. Even Guidance -- these spells are very basic mechanical effects that you could imagine in a host of different ways. The fact that they are called spells barely even matters when monsters are given spells to replicate powers they had in previous editions. We have devils casting <em>Wall of Fire</em> because yeah, it makes sense that fiends from the hells can do stuff with fire/hellfire. We have Vampires casting Charm Person, which is just representing the classic "mind control" vampires in fiction can do. In other words, spells are already used for their effects to represent aspects of the fantasy world that are in any way supernatural. </p><p></p><p>I really think 3E's delineation between Exception, Supernatural, and Magic really just screwed up several generations of gamer's sense for what is happening in these games. People get all bent out of shape talking about how Arcane Magic and Psionics shouldn't be the same thing but in reality both are just magic with different titles. Both are supernatural effects. And the only difference between Psionic Powers and Arcane Spells is usually just (a) how the power is activated, such as by points or slots and (b) how the power is formatted. If these are the only two meaningful differences outside optics, then giving the Psion class a unique method of casting spells -- Psi Dice and Power Points -- and maybe saying they don't need V/S/M components pretty much achieves the same exact thing having Psionic Powers would.</p><p></p><p>I type all this, which has been said before by many people, because it just really wow's me how absolutely stagnated conversation on Psionics is. Its constantly talking about "how people have different opinions" and "how confusing it would be to have powers and spells as different things." There are easy solutions to these problems. These are not insurmountable problems. I truly believe that the BELIEF in the severity of these problems is more powerful than they themselves are in reality, and that is why we have no Psion class in 5E/R yet.</p><p></p><p>Psi Dice. Power Points. Casting spells, modifying cantrips, doing weird fun mystical stuff -- these things can make a beloved Psion class. But it has to be WotC that puts it together. That way we can finally discuss Psionics in such a way so as to think about how to better integrate them into our worlds, how to properly explore their fantasy space, and how they can be used as an example of further improving the game's reach of fantasy Archetypes. </p><p></p><p>I think only [USER=7033886]@Corinnguard[/USER] will read this post but I'm glad he will lol</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9609432, member: 6807784"] I also want to say, I don't think it necessarily matters that a lot of people have a different opinion on what the Psion should look like mechanically. Quite frankly, this applies to every class. The only thing that matters if 5E choosing a direction that works for the game and applying it uniformly. We already have Psionic subclasses, we already have a Psi Die system and power point system, all we need to do is combine them into the Psion and call it a day. Online, you can find alternative versions of the current "canon" 13 classes. You can find homebrew classes that channel the spirit but change the name. You can find 3rd party classes that are slimmer version of the core 13. In other words, people already make alternatives of what we have. The fact that there can be alternatives for the Psion just doesn't matter when we look at the actual reality of the D&D ecosystem. People like to say things like "But will it hit 70%?" Hitting 70% is more about presentation than mechanics. And while mechanics are a part of presentation, they aren't the entire thing. Let's say they put out a UA for a Psion class. It cast spells, but through Psi Die, and can alter cantrips via Psi Points. Some people would say "But it's still spells," but since the mechanics are unique for casting the spells, I don't earnestly believe they would truly care. I think it's something people could accept, because spells are already just nebulous basic powers already. Burning Hands. Fireball. Charm Person. Firebolt. Friends. Even Guidance -- these spells are very basic mechanical effects that you could imagine in a host of different ways. The fact that they are called spells barely even matters when monsters are given spells to replicate powers they had in previous editions. We have devils casting [I]Wall of Fire[/I] because yeah, it makes sense that fiends from the hells can do stuff with fire/hellfire. We have Vampires casting Charm Person, which is just representing the classic "mind control" vampires in fiction can do. In other words, spells are already used for their effects to represent aspects of the fantasy world that are in any way supernatural. I really think 3E's delineation between Exception, Supernatural, and Magic really just screwed up several generations of gamer's sense for what is happening in these games. People get all bent out of shape talking about how Arcane Magic and Psionics shouldn't be the same thing but in reality both are just magic with different titles. Both are supernatural effects. And the only difference between Psionic Powers and Arcane Spells is usually just (a) how the power is activated, such as by points or slots and (b) how the power is formatted. If these are the only two meaningful differences outside optics, then giving the Psion class a unique method of casting spells -- Psi Dice and Power Points -- and maybe saying they don't need V/S/M components pretty much achieves the same exact thing having Psionic Powers would. I type all this, which has been said before by many people, because it just really wow's me how absolutely stagnated conversation on Psionics is. Its constantly talking about "how people have different opinions" and "how confusing it would be to have powers and spells as different things." There are easy solutions to these problems. These are not insurmountable problems. I truly believe that the BELIEF in the severity of these problems is more powerful than they themselves are in reality, and that is why we have no Psion class in 5E/R yet. Psi Dice. Power Points. Casting spells, modifying cantrips, doing weird fun mystical stuff -- these things can make a beloved Psion class. But it has to be WotC that puts it together. That way we can finally discuss Psionics in such a way so as to think about how to better integrate them into our worlds, how to properly explore their fantasy space, and how they can be used as an example of further improving the game's reach of fantasy Archetypes. I think only [USER=7033886]@Corinnguard[/USER] will read this post but I'm glad he will lol [/QUOTE]
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