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5e Psion+++++thread
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9614240" data-attributes="member: 6802378"><p>Now I am thinking a new idea for a wilder-like character. This can use "wild charge" but if she fails the psychic enervation the penalty is to be dazed until the end of the next turn and earning "negative points". These negative points can be used by DM to buff an enemy, to nerf the PC as if an enemy was a psionic manifester or to create an astral construct controlled by the DM.</p><p></p><p>I see a change. The psionic powers from the 2nd Ed were inspired in the parapsichology but now in the 5e the influence could be the Asian mysticism and fiction about cultivators, and some little touch of superhero comics.</p><p></p><p>Other growing influence are the mythology of the SCP fundation, the blackrooms and creepypasta fiction. Some psionic monsters should be mysterious and stranges, not only pokemons with mind powers. We could use some zones from the infinity staircase, but adding a touch style Planescape, to keep the D&D vibes.</p><p></p><p>* The dream plane should be very useful for psionic manifesters and a a good tool to create "surealist" stories. </p><p></p><p></p><p></p><p>* I like the concept of "inner beast constructs". It is not only an astral construct but this showing a part of your inner being.</p><p></p><p> We need some guide if somebody wants to recycle magic spells into psionic powers. For example "jump" could be psicometabolism (because your legs become stronger) or psicokinetic. </p><p></p><p>And we also wee need some guide to displays according the disciplines if a new homemade power is created. The displays are necessary to discover where the enemy with psionic powers is attacking from. </p><p></p><p>Adviced/suggested displays. </p><p> </p><p> Clairsentience (auditory or mental)</p><p> Metacreativity (olfactory and material) </p><p> Psychokinesis (auditory and visual)</p><p> Psychometabolism (olfactory or material)</p><p> Psychoportation (olfactory, visual or auditory)</p><p> Telepathy (mental)</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9614240, member: 6802378"] Now I am thinking a new idea for a wilder-like character. This can use "wild charge" but if she fails the psychic enervation the penalty is to be dazed until the end of the next turn and earning "negative points". These negative points can be used by DM to buff an enemy, to nerf the PC as if an enemy was a psionic manifester or to create an astral construct controlled by the DM. I see a change. The psionic powers from the 2nd Ed were inspired in the parapsichology but now in the 5e the influence could be the Asian mysticism and fiction about cultivators, and some little touch of superhero comics. Other growing influence are the mythology of the SCP fundation, the blackrooms and creepypasta fiction. Some psionic monsters should be mysterious and stranges, not only pokemons with mind powers. We could use some zones from the infinity staircase, but adding a touch style Planescape, to keep the D&D vibes. * The dream plane should be very useful for psionic manifesters and a a good tool to create "surealist" stories. * I like the concept of "inner beast constructs". It is not only an astral construct but this showing a part of your inner being. We need some guide if somebody wants to recycle magic spells into psionic powers. For example "jump" could be psicometabolism (because your legs become stronger) or psicokinetic. And we also wee need some guide to displays according the disciplines if a new homemade power is created. The displays are necessary to discover where the enemy with psionic powers is attacking from. Adviced/suggested displays. Clairsentience (auditory or mental) Metacreativity (olfactory and material) Psychokinesis (auditory and visual) Psychometabolism (olfactory or material) Psychoportation (olfactory, visual or auditory) Telepathy (mental) [/QUOTE]
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