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5E Psionicist (experiment)
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<blockquote data-quote="Khaalis" data-source="post: 6381839" data-attributes="member: 2167"><p>Thanks.</p><p></p><p></p><p>I actually had a sketch for a Bender discipline that focused on time/space but it would require a few more abilities to actually be written from scratch to fill it out. Then the more I thought about it, the more I found that I felt the teleportation and time related abilities (like initiative bonuses, etc.) fell more into the realm of the Psionic Melee concepts (psychic warrior, psi-knight, lurk, soul blade, etc.). I personally felt that the core psionicist should focus on the 3 main psionic fields (psycoportation, metacreativity and psychometabolism just don't seem to fit) and I wanted to see how these core ideas went over first before delving into those concepts for a number of reasons. However, that said, if people really feel they can stretch portation into kinetics (I could see this as a simplified explanation of speeding up matter to appear "almost instantaneous"?). However, it would definitely make the kineticist the heavy hitter for powers.</p><p></p><p>The foremost issue I am having with the Melee side is some real concept issues. On one hand, core classes could use some psionic subclasses, but many of the concepts would actually fit for multiple classes (like Soul Knife, which has the core shtick of a psi-weapon which would fit almost any melee class). I wonder if it would be possible to have a subclass that could be open to more than one class? Something like the Lurk or Divine Mind concepts are easy enough though. The big question is how to pair down the possible powers for each class. For instance I could see the fighter actually getting a number of different psionic subclasses such as Psi-Knight (defender), Psychic Warrior (damage oriented), Soulbow (fighter or ranger), etc. On the other hand the Psychic Warrior might actually be beefy enough to warrant a whole class built on the paladin frame.</p><p></p><p>Thoughts?</p><p></p><p></p><p>I honestly wasn't sure if concentration would be sufficient or even applicable in play. Pretty much the only way to have your concentration broken is by having a creature's Reaction used against you in the round you try to manifest a power so its only slightly more risky than a normal spellcaster. I looked at the idea of a "casting" roll but it goes against the core principles of the 5E rules.</p><p></p><p>On another note, the Psi Focus was a holdover to the 3E/4E Psi Crystals as well as making a link to the Arcane Focus rules from 5E. if people honestly think it isn't fitting or flavorful its really easy to drop and wouldn't hurt my feelings at all since I'm personally not a fan of the psi crystal concept.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6381839, member: 2167"] Thanks. I actually had a sketch for a Bender discipline that focused on time/space but it would require a few more abilities to actually be written from scratch to fill it out. Then the more I thought about it, the more I found that I felt the teleportation and time related abilities (like initiative bonuses, etc.) fell more into the realm of the Psionic Melee concepts (psychic warrior, psi-knight, lurk, soul blade, etc.). I personally felt that the core psionicist should focus on the 3 main psionic fields (psycoportation, metacreativity and psychometabolism just don't seem to fit) and I wanted to see how these core ideas went over first before delving into those concepts for a number of reasons. However, that said, if people really feel they can stretch portation into kinetics (I could see this as a simplified explanation of speeding up matter to appear "almost instantaneous"?). However, it would definitely make the kineticist the heavy hitter for powers. The foremost issue I am having with the Melee side is some real concept issues. On one hand, core classes could use some psionic subclasses, but many of the concepts would actually fit for multiple classes (like Soul Knife, which has the core shtick of a psi-weapon which would fit almost any melee class). I wonder if it would be possible to have a subclass that could be open to more than one class? Something like the Lurk or Divine Mind concepts are easy enough though. The big question is how to pair down the possible powers for each class. For instance I could see the fighter actually getting a number of different psionic subclasses such as Psi-Knight (defender), Psychic Warrior (damage oriented), Soulbow (fighter or ranger), etc. On the other hand the Psychic Warrior might actually be beefy enough to warrant a whole class built on the paladin frame. Thoughts? I honestly wasn't sure if concentration would be sufficient or even applicable in play. Pretty much the only way to have your concentration broken is by having a creature's Reaction used against you in the round you try to manifest a power so its only slightly more risky than a normal spellcaster. I looked at the idea of a "casting" roll but it goes against the core principles of the 5E rules. On another note, the Psi Focus was a holdover to the 3E/4E Psi Crystals as well as making a link to the Arcane Focus rules from 5E. if people honestly think it isn't fitting or flavorful its really easy to drop and wouldn't hurt my feelings at all since I'm personally not a fan of the psi crystal concept. [/QUOTE]
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