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5E psionics
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<blockquote data-quote="Mouseferatu" data-source="post: 6362690" data-attributes="member: 1288"><p>I'm just thinking aloud here, so there may be problems with this, but...</p><p></p><p>I like the idea of modeling psionics off a system people are familiar with (though it could be expanded beyond that point of familiarity), but not a system that makes it too similar to the others casters.</p><p></p><p>I'm thinking, rather than a spell list, combine the concepts of the warlock's invocations and the battlemaster's maneuvers. You start with basic powers that the psion can pick, which he can use at-will, or between rests, or whatever. The point is, no cost.</p><p></p><p>The psion also has "psychic dice" or something, like the battlemaster's superiority dice. The psion can choose to spend them when he uses one of those "free" powers. He can either just add the dice as extra damage or other effects, to make the basic power spiffier. Or, he can use them to unlock the more powerful, higher-leel versions of those powers. As he gains levels, he gains more dice, and he can spend more on a given power.</p><p></p><p>So basically, each power is actually a full range of powers, from weakest to strongest.</p><p></p><p>For example, maybe there's a basic power where the psion can briefly read the surface thoughts in someone's mind for a single turn. That's the free version. As he gains levels, the psion gains the ability to spend dice and use ever greater powers related to the first. Maybe if he spends one die, he can change the target's memory of the last minute. If he spends two, he can read much deeper thoughts and older memories. All the way up to the most powerful version, the equivalent of a 9th-level spell, which costs some obscene number of dice, but lets the psion completely rewrite the target's life, erasing <em>all</em> memories and replacing them with new, false ones that turn the target into a totally different person.</p><p></p><p>Like I said, just an example off the top of my head, but it preserves the "doesn't work quite like anyone else" that some people want in a psion, while using the skeleton of an already familiar system, so it's not odd enough to frighten huge numbers of players off.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6362690, member: 1288"] I'm just thinking aloud here, so there may be problems with this, but... I like the idea of modeling psionics off a system people are familiar with (though it could be expanded beyond that point of familiarity), but not a system that makes it too similar to the others casters. I'm thinking, rather than a spell list, combine the concepts of the warlock's invocations and the battlemaster's maneuvers. You start with basic powers that the psion can pick, which he can use at-will, or between rests, or whatever. The point is, no cost. The psion also has "psychic dice" or something, like the battlemaster's superiority dice. The psion can choose to spend them when he uses one of those "free" powers. He can either just add the dice as extra damage or other effects, to make the basic power spiffier. Or, he can use them to unlock the more powerful, higher-leel versions of those powers. As he gains levels, he gains more dice, and he can spend more on a given power. So basically, each power is actually a full range of powers, from weakest to strongest. For example, maybe there's a basic power where the psion can briefly read the surface thoughts in someone's mind for a single turn. That's the free version. As he gains levels, the psion gains the ability to spend dice and use ever greater powers related to the first. Maybe if he spends one die, he can change the target's memory of the last minute. If he spends two, he can read much deeper thoughts and older memories. All the way up to the most powerful version, the equivalent of a 9th-level spell, which costs some obscene number of dice, but lets the psion completely rewrite the target's life, erasing [I]all[/I] memories and replacing them with new, false ones that turn the target into a totally different person. Like I said, just an example off the top of my head, but it preserves the "doesn't work quite like anyone else" that some people want in a psion, while using the skeleton of an already familiar system, so it's not odd enough to frighten huge numbers of players off. [/QUOTE]
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