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5E psionics
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<blockquote data-quote="Wrathamon" data-source="post: 6363751" data-attributes="member: 7989"><p>I think this is where I am not interested in seeing psionics go. I dont want a big list of more classes and sub classes, and rehashing what has been already done before.</p><p></p><p>Btw I totally get it if you are converting campaigns over from 3rd edition and might need this stuff.</p><p></p><p></p><p>I also don't care if they say its magic or its not. It's the DM to say if it is or not. They can give warnings on how it might change play balance or how to alter resistances creatures and players might have.</p><p></p><p>I liked 1st edition (minus the psychic combat part) where you roll to see if you're psionic (I get that some people don't want random) and you get some "powers" you can use + some psychic combat stuff.</p><p></p><p>for a new version, I would ditch the random, since I agree with others that they psychic combat was too different from what other players were doing, I would make cool abilities like feats that all players can take. Bundle them together like the 7 disciplines. As you level, you can access more of the feats abilities. </p><p></p><p>If you want a psychic warrior just make a fighter or EK and pick Psychometabolism, Psychokinesis or Psychoportation feats.</p><p></p><p></p><p>If you had to have a class Warlock and Sorcerer seem to be good candidates. If it has to be a PSION class, I would say its subclasses could use the disciplines and emulate the warrior, lurk, etc. Instead of trying to add sub-classes to all the other classes.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6363751, member: 7989"] I think this is where I am not interested in seeing psionics go. I dont want a big list of more classes and sub classes, and rehashing what has been already done before. Btw I totally get it if you are converting campaigns over from 3rd edition and might need this stuff. I also don't care if they say its magic or its not. It's the DM to say if it is or not. They can give warnings on how it might change play balance or how to alter resistances creatures and players might have. I liked 1st edition (minus the psychic combat part) where you roll to see if you're psionic (I get that some people don't want random) and you get some "powers" you can use + some psychic combat stuff. for a new version, I would ditch the random, since I agree with others that they psychic combat was too different from what other players were doing, I would make cool abilities like feats that all players can take. Bundle them together like the 7 disciplines. As you level, you can access more of the feats abilities. If you want a psychic warrior just make a fighter or EK and pick Psychometabolism, Psychokinesis or Psychoportation feats. If you had to have a class Warlock and Sorcerer seem to be good candidates. If it has to be a PSION class, I would say its subclasses could use the disciplines and emulate the warrior, lurk, etc. Instead of trying to add sub-classes to all the other classes. [/QUOTE]
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