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<blockquote data-quote="bogmad" data-source="post: 6365211" data-attributes="member: 6695559"><p>I really don't want "psionic magic" fluff like we had in 4e, though I actually didn't mind the mechanics. My only problem it was hard to use those at will powers out of combat without a deep discussion with the DM (i.e."I can use telepathy, but only if I hit you!"). </p><p></p><p>I tried reading a 4e era Dark Sun novel, and boy was that infuriating. </p><p></p><p>I certainly don't agree with Kobold Avenger on nearly all of his opinions on psionics, but if the mechanics are built to match up with spell progressions and power I won't be terribly offended. I'd just like to see psionics as different than magic. </p><p>To balance and prevent the "let me build an invulnerable wizard" just don't let the psion do the same things at high levels that wizards do. Easy solution.</p><p></p><p>There's actually a few hints of how psionics might go in 5e so far. The Great Old One telepathy works pretty simply, and the variant thri-kreen shows how cantrips can be easily modified for simple telekinesis: Mage hand where the "hand" is invisible. </p><p>Now give a way to bump up the power with sorcery, ki points, spell slots, or what have you and you're starting to have an easy flexible system. Let the designers figure out how that works out and balances; they seem to have done a pretty good job so far, in my opinion.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6365211, member: 6695559"] I really don't want "psionic magic" fluff like we had in 4e, though I actually didn't mind the mechanics. My only problem it was hard to use those at will powers out of combat without a deep discussion with the DM (i.e."I can use telepathy, but only if I hit you!"). I tried reading a 4e era Dark Sun novel, and boy was that infuriating. I certainly don't agree with Kobold Avenger on nearly all of his opinions on psionics, but if the mechanics are built to match up with spell progressions and power I won't be terribly offended. I'd just like to see psionics as different than magic. To balance and prevent the "let me build an invulnerable wizard" just don't let the psion do the same things at high levels that wizards do. Easy solution. There's actually a few hints of how psionics might go in 5e so far. The Great Old One telepathy works pretty simply, and the variant thri-kreen shows how cantrips can be easily modified for simple telekinesis: Mage hand where the "hand" is invisible. Now give a way to bump up the power with sorcery, ki points, spell slots, or what have you and you're starting to have an easy flexible system. Let the designers figure out how that works out and balances; they seem to have done a pretty good job so far, in my opinion. [/QUOTE]
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