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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Quickleaf" data-source="post: 6965382" data-attributes="member: 20323"><p>Absolutely, I want you all to have a chance to describe your PCs and introduce them to each other. I'd encourage you to paint a picture of your character for everyone else to imagine, and to find your character's voice.</p><p></p><p>This is a great opportunity for everyone to explain their PCs' involvement and outwardly apparent motives in joining the Grand Caliph's venture to figure out what's amiss with the Jann of the High Desert, also called the House of Sihr. I also plan to have the Sheikh clarify the extent of his support and his limited understanding of recent events leading up to the caravan raids.</p><p></p><p>But I plan to thrust your group right into the "How do we approach this problem?" question right away. The Sheikh has a couple adventure hooks to drop that you may or may not investigate. There are a few more adventure hooks in Tajar as well. Some of your PCs actually already have hooks to follow up on. The sea mage NPCs have a hook to follow up on. I'm deliberately leaving your strategy open-ended.</p><p></p><p>Where do you start?</p><p>How big (or small) of a caravan do you assemble?</p><p>How do you spend the remaining gold of the 50,000 purse from the Grand Caliph?</p><p></p><p>I'll provide some options, NPCs to discuss with, a setting to explore. But those decisions are yours.</p><p></p><p>EDIT: [MENTION=6814006]Thateous[/MENTION] post your character when you can this weekend? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6965382, member: 20323"] Absolutely, I want you all to have a chance to describe your PCs and introduce them to each other. I'd encourage you to paint a picture of your character for everyone else to imagine, and to find your character's voice. This is a great opportunity for everyone to explain their PCs' involvement and outwardly apparent motives in joining the Grand Caliph's venture to figure out what's amiss with the Jann of the High Desert, also called the House of Sihr. I also plan to have the Sheikh clarify the extent of his support and his limited understanding of recent events leading up to the caravan raids. But I plan to thrust your group right into the "How do we approach this problem?" question right away. The Sheikh has a couple adventure hooks to drop that you may or may not investigate. There are a few more adventure hooks in Tajar as well. Some of your PCs actually already have hooks to follow up on. The sea mage NPCs have a hook to follow up on. I'm deliberately leaving your strategy open-ended. Where do you start? How big (or small) of a caravan do you assemble? How do you spend the remaining gold of the 50,000 purse from the Grand Caliph? I'll provide some options, NPCs to discuss with, a setting to explore. But those decisions are yours. EDIT: [MENTION=6814006]Thateous[/MENTION] post your character when you can this weekend? :) [/QUOTE]
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