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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Quickleaf" data-source="post: 6998520" data-attributes="member: 20323"><p>I like your thinking how "Intelligence checks aren't my PC's forte...but maybe some clever spellcasting could get some of this information?" Always another way to come at a challenge!</p><p></p><p>I'm also going to encourage you to think outside the box <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you want to be involved in a scene, there's always a way to be involved. </p><p></p><p>First, all <em>zone of truth</em> does in 5e is prevent <u>speaking a lie</u> if you fail your save. It doesn't make illusion spells or performance checks high risk. Though so far since only PCs are effected by it, there's an argument to be made for dropping the <em>zone</em> (er, and an argument to be made for keeping it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Second, <em>friends</em> unable to work on a hostile creature & having disadvantage on <em>charm person</em> because you're "fighting" this creature/NPC... To me that would be an invitation to think about "how can I switch this creature/NPC away from being hostile with clever roleplay or Persuasion?" (subtext: so I can charm the sucker).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6998520, member: 20323"] I like your thinking how "Intelligence checks aren't my PC's forte...but maybe some clever spellcasting could get some of this information?" Always another way to come at a challenge! I'm also going to encourage you to think outside the box :) If you want to be involved in a scene, there's always a way to be involved. First, all [I]zone of truth[/I] does in 5e is prevent [U]speaking a lie[/U] if you fail your save. It doesn't make illusion spells or performance checks high risk. Though so far since only PCs are effected by it, there's an argument to be made for dropping the [I]zone[/I] (er, and an argument to be made for keeping it! ;) ). Second, [I]friends[/I] unable to work on a hostile creature & having disadvantage on [I]charm person[/I] because you're "fighting" this creature/NPC... To me that would be an invitation to think about "how can I switch this creature/NPC away from being hostile with clever roleplay or Persuasion?" (subtext: so I can charm the sucker). [/QUOTE]
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