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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Quickleaf" data-source="post: 6999080" data-attributes="member: 20323"><p>Now that our game is back and underway, I have a few questions for everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> [MENTION=6855130]Jago[/MENTION] [MENTION=6866331]Foxbytes[/MENTION] [MENTION=6814006]Thateous[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6803188]VLAD the Destroyer[/MENTION]</p><p></p><p><strong><em>1) Caravan. </em></strong>How important is it to you to plan your own caravan? I'm trying to suss out how much detail you all want in this regard. Do you want to get into purchasing camels/supplies/hirelings? Do you want it GM-handwaved? Or something in between?</p><p></p><p><strong><em>2) Monster Lore.</em></strong> How would you like to handle monster knowledge checks? We can range anywhere from... "No checks, just player knowledge", letting you all flex your considerable D&D monster lore since you're playing 11th PCs? Or codifying monster knowledge checks to specific skills by monster types like 3e/4e? Or something in between? Or something more indie feeling?</p><p></p><p><strong><em>3) High-Level Play.</em></strong> This is an open-ended question, but are there any aspects of "high-level play" that you'd like to include? This could be certain themes/motifs/adversaries you'd like to include. Or it could be strongholds & followers. Or it could be "more of the same adventuring like at low-level, just with bigger stakes." Or anything else that strikes your fancy.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6999080, member: 20323"] Now that our game is back and underway, I have a few questions for everyone. :) [MENTION=6855130]Jago[/MENTION] [MENTION=6866331]Foxbytes[/MENTION] [MENTION=6814006]Thateous[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6803188]VLAD the Destroyer[/MENTION] [B][I]1) Caravan. [/I][/B]How important is it to you to plan your own caravan? I'm trying to suss out how much detail you all want in this regard. Do you want to get into purchasing camels/supplies/hirelings? Do you want it GM-handwaved? Or something in between? [B][I]2) Monster Lore.[/I][/B] How would you like to handle monster knowledge checks? We can range anywhere from... "No checks, just player knowledge", letting you all flex your considerable D&D monster lore since you're playing 11th PCs? Or codifying monster knowledge checks to specific skills by monster types like 3e/4e? Or something in between? Or something more indie feeling? [B][I]3) High-Level Play.[/I][/B] This is an open-ended question, but are there any aspects of "high-level play" that you'd like to include? This could be certain themes/motifs/adversaries you'd like to include. Or it could be strongholds & followers. Or it could be "more of the same adventuring like at low-level, just with bigger stakes." Or anything else that strikes your fancy. [/QUOTE]
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