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[5e] QL's Al-Qadim Game
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 6999272" data-attributes="member: 6803188"><p>1) I like kingdom building and planning in that manner but in PbP it is hard due to the pace of the games. Doing really minute planning on a caravan could take months of real-time as everything is planned out IC. In this setting less planning will get the story moving faster. However Salahuddin has no care for material wealth and would have little desire to gather and outfit a caravan. But if others want to get that granular I am fine going that route.</p><p></p><p>2) I agree with the others on this. Setting up DC checks for valid knowledge IC is preferred. I like how you have done it in this last exchange with DC checks and knowledge the PC can know. I also like the consequences for low rolls which makes rolling those checks a choice if you are not proficient in the skill. I also like that you enabled me to use Arcana to get some information even though you did not call for such a check initially.</p><p></p><p>3) I agree that political intrigue and plane spanning conflict are two things that work better at higher levels. At lower levels conflicts are much more local. The fun of high level play is conflict and adventures that have kingdom and world wide consequences.</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 6999272, member: 6803188"] 1) I like kingdom building and planning in that manner but in PbP it is hard due to the pace of the games. Doing really minute planning on a caravan could take months of real-time as everything is planned out IC. In this setting less planning will get the story moving faster. However Salahuddin has no care for material wealth and would have little desire to gather and outfit a caravan. But if others want to get that granular I am fine going that route. 2) I agree with the others on this. Setting up DC checks for valid knowledge IC is preferred. I like how you have done it in this last exchange with DC checks and knowledge the PC can know. I also like the consequences for low rolls which makes rolling those checks a choice if you are not proficient in the skill. I also like that you enabled me to use Arcana to get some information even though you did not call for such a check initially. 3) I agree that political intrigue and plane spanning conflict are two things that work better at higher levels. At lower levels conflicts are much more local. The fun of high level play is conflict and adventures that have kingdom and world wide consequences. [/QUOTE]
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[5e] QL's Al-Qadim Game
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