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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Jago" data-source="post: 6999296" data-attributes="member: 6855130"><p>I'm in agreement with Foxbytes here: I generally dislike "Army Building", especially in a Lawrence Of Arabia style game. I don't need to know how the Bedouin are getting their camels, bullets, and explosives. All that matters is DAMASCUS! </p><p></p><p>If others would like more <em>specific</em> things, I understand that, but otherwise I would be totally fine with it just being handwaved that our Writ just allows us the purchase of supplies/hirelings/whatever else is deemed necessary. I, myself, would be fine if our "Caravan" were just Us: we're hunting Raiders, not looking to be targets ourselves with a large party. </p><p></p><p>Besides that, our Viziers can probably just request aid as necessary, and as a Mamluk <em>and</em> Al-Badia, I could probably also rustle up some soldiers or desert riders wherever we roam.</p><p></p><p></p><p></p><p>So here is where I reveal that I literally only started the Hobbie in like 2012 or so, and D&D wasn't even my first game. My <em>considerable</em> Monster Lore is limited to the basics (Chromatic Dragons are probably bad, Giants are big, sometimes there's a giant bird named a Roc that can eat Giants), so relying on Player Knowledge is going to leave me in the dark <em>real</em> quick. </p><p></p><p>An idea? Can we make it maybe based on Passive Checks (10+Skill)? And if that is not enough to know about something, then we can roll? Or maybe just based upon backgrounds as well? Like, Kaniel would probably know about the creatures of The High Desert, Najiyah and Salahuddin would know things about Elementals and Genies, etc.?</p><p></p><p></p><p></p><p>I'm not sure that this particular story so far feels like a Strongholds & Followers kind of story ... We're chasing raiders and genies and an evil cult, not building bases and amassing an army. Again, I am totally approaching this from a Swords & Sorcery Style Epic, the legends of Sinbad and such: the tight-knit crew, the terrifying monsters, the lands of ethereal beauty, the magic and adventure. <em>This</em> is what I signed up for, to encounter strange, wondrous things in the serenity and heat of The Desert.</p></blockquote><p></p>
[QUOTE="Jago, post: 6999296, member: 6855130"] I'm in agreement with Foxbytes here: I generally dislike "Army Building", especially in a Lawrence Of Arabia style game. I don't need to know how the Bedouin are getting their camels, bullets, and explosives. All that matters is DAMASCUS! If others would like more [I]specific[/I] things, I understand that, but otherwise I would be totally fine with it just being handwaved that our Writ just allows us the purchase of supplies/hirelings/whatever else is deemed necessary. I, myself, would be fine if our "Caravan" were just Us: we're hunting Raiders, not looking to be targets ourselves with a large party. Besides that, our Viziers can probably just request aid as necessary, and as a Mamluk [I]and[/I] Al-Badia, I could probably also rustle up some soldiers or desert riders wherever we roam. So here is where I reveal that I literally only started the Hobbie in like 2012 or so, and D&D wasn't even my first game. My [I]considerable[/I] Monster Lore is limited to the basics (Chromatic Dragons are probably bad, Giants are big, sometimes there's a giant bird named a Roc that can eat Giants), so relying on Player Knowledge is going to leave me in the dark [I]real[/I] quick. An idea? Can we make it maybe based on Passive Checks (10+Skill)? And if that is not enough to know about something, then we can roll? Or maybe just based upon backgrounds as well? Like, Kaniel would probably know about the creatures of The High Desert, Najiyah and Salahuddin would know things about Elementals and Genies, etc.? I'm not sure that this particular story so far feels like a Strongholds & Followers kind of story ... We're chasing raiders and genies and an evil cult, not building bases and amassing an army. Again, I am totally approaching this from a Swords & Sorcery Style Epic, the legends of Sinbad and such: the tight-knit crew, the terrifying monsters, the lands of ethereal beauty, the magic and adventure. [I]This[/I] is what I signed up for, to encounter strange, wondrous things in the serenity and heat of The Desert. [/QUOTE]
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