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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Quickleaf" data-source="post: 7016243" data-attributes="member: 20323"><p>I was discussing encouraging your character niches earlier with some of you, and I wanted to bring up a question for [MENTION=6855130]Jago[/MENTION] and [MENTION=6814006]Thateous[/MENTION] (whose PCs share the Religion skill), as well as [MENTION=6803188]VLAD the Destroyer[/MENTION] and [MENTION=6866331]Foxbytes[/MENTION] (whose PCs share the Arcana skill).</p><p></p><p>Finding a way to differentiate Kaniel's Religion skill from Akilah's Religion skill, and similarly Salahuddin's Arcana skill from Najiyah's Arcana skill might help to protect your character niches when it comes to monster lore and so forth.</p><p></p><p>Here's my idea:</p><p></p><p>Pick 3 (or maybe 4?) things that you feel define that skill for your PC, and those become the areas I'll focus on asking you for checks on (or just giving you information about). For example...</p><p></p><p><strong>Arcana (possible topics):</strong></p><ul> <li data-xf-list-type="ul">abberations</li> <li data-xf-list-type="ul">constructs</li> <li data-xf-list-type="ul">dragons</li> <li data-xf-list-type="ul">elementals</li> <li data-xf-list-type="ul">fey</li> <li data-xf-list-type="ul">fiends</li> <li data-xf-list-type="ul">giants</li> <li data-xf-list-type="ul">monstrosities</li> <li data-xf-list-type="ul">plants & oozes (I've grouped these since they're both relatively rare monster types, but plants could also be linked to fey and oozes to abberations, either way is good)</li> <li data-xf-list-type="ul">general magical lore (magic items, eldritch symbols, arcane societies, planes of existence)</li> <li data-xf-list-type="ul">arcane spellcraft (identify spells from bard, sorcerer, warlock, and wizard lists)</li> </ul><p></p><p><strong>Religion (possible topics):</strong> </p><ul> <li data-xf-list-type="ul">celestials</li> <li data-xf-list-type="ul">fiends</li> <li data-xf-list-type="ul">undead</li> <li data-xf-list-type="ul">Enlightened Faith (folk traditions, informal holy sites, local rites and prayers, lore about deities & the Loregiver)</li> <li data-xf-list-type="ul">Enlightened Faith (clerical orders, religious hierarchy, mosques, formal rites and prayers, lore about deities & the Loregiver)</li> <li data-xf-list-type="ul">"savage" unenlightened cults</li> <li data-xf-list-type="ul">divine spellcraft (identify spells from cleric, druid, paladin, and ranger lists)</li> </ul><p></p><p>Does this approach jive with everyone?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7016243, member: 20323"] I was discussing encouraging your character niches earlier with some of you, and I wanted to bring up a question for [MENTION=6855130]Jago[/MENTION] and [MENTION=6814006]Thateous[/MENTION] (whose PCs share the Religion skill), as well as [MENTION=6803188]VLAD the Destroyer[/MENTION] and [MENTION=6866331]Foxbytes[/MENTION] (whose PCs share the Arcana skill). Finding a way to differentiate Kaniel's Religion skill from Akilah's Religion skill, and similarly Salahuddin's Arcana skill from Najiyah's Arcana skill might help to protect your character niches when it comes to monster lore and so forth. Here's my idea: Pick 3 (or maybe 4?) things that you feel define that skill for your PC, and those become the areas I'll focus on asking you for checks on (or just giving you information about). For example... [B]Arcana (possible topics):[/B] [list][*]abberations [*]constructs [*]dragons [*]elementals [*]fey [*]fiends [*]giants [*]monstrosities [*]plants & oozes (I've grouped these since they're both relatively rare monster types, but plants could also be linked to fey and oozes to abberations, either way is good) [*]general magical lore (magic items, eldritch symbols, arcane societies, planes of existence) [*]arcane spellcraft (identify spells from bard, sorcerer, warlock, and wizard lists)[/list] [B]Religion (possible topics):[/B] [list][*]celestials [*]fiends [*]undead [*]Enlightened Faith (folk traditions, informal holy sites, local rites and prayers, lore about deities & the Loregiver) [*]Enlightened Faith (clerical orders, religious hierarchy, mosques, formal rites and prayers, lore about deities & the Loregiver) [*]"savage" unenlightened cults [*]divine spellcraft (identify spells from cleric, druid, paladin, and ranger lists)[/list] Does this approach jive with everyone? [/QUOTE]
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