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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Quickleaf" data-source="post: 7166032" data-attributes="member: 20323"><p>Technically your party has a writ for lots of gold (something like 45,000 gp left), fyi.</p><p></p><p> [MENTION=23]Ancalagon[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6814006]Thateous[/MENTION] [MENTION=6855204]tglassy[/MENTION] [MENTION=6803188]VLAD the Destroyer[/MENTION] </p><p></p><p>But the overall vibe I'm getting from everyone is that maybe you'd like this to be a different style of game than I've been running it? For example, I'm seeing a lot of rather short replies, tglassy is mentioning how the long messages are overwhelming, comments from tglassy & Matthan that they don't get the setting or story, Shayuri sort of fading into the background until there's action, and Thateous' PC being thrust into a leadership type role that Thateous doesn't seem that eager or able to fulfill.</p><p></p><p>So, I'm wondering what's not working. I feel like I'm not engaging the group the way I'd like to.</p><p></p><p>Do you want more action, is that it? Do you see yourselves as more of a "Seal Team Six in an Arabian Nights story"? Do seemingly unrelated random encounters / NPCs / side quests turn you off & you want a very directed more linear narrative? Were you expecting something else? Do we need to adjust the party or the PCs or your roles in the party to get the effect you want?</p><p></p><p>Please advise. I'm a bit disheartened.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7166032, member: 20323"] Technically your party has a writ for lots of gold (something like 45,000 gp left), fyi. [MENTION=23]Ancalagon[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6814006]Thateous[/MENTION] [MENTION=6855204]tglassy[/MENTION] [MENTION=6803188]VLAD the Destroyer[/MENTION] But the overall vibe I'm getting from everyone is that maybe you'd like this to be a different style of game than I've been running it? For example, I'm seeing a lot of rather short replies, tglassy is mentioning how the long messages are overwhelming, comments from tglassy & Matthan that they don't get the setting or story, Shayuri sort of fading into the background until there's action, and Thateous' PC being thrust into a leadership type role that Thateous doesn't seem that eager or able to fulfill. So, I'm wondering what's not working. I feel like I'm not engaging the group the way I'd like to. Do you want more action, is that it? Do you see yourselves as more of a "Seal Team Six in an Arabian Nights story"? Do seemingly unrelated random encounters / NPCs / side quests turn you off & you want a very directed more linear narrative? Were you expecting something else? Do we need to adjust the party or the PCs or your roles in the party to get the effect you want? Please advise. I'm a bit disheartened. [/QUOTE]
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