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[5e] QL's Al-Qadim Game
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<blockquote data-quote="Quickleaf" data-source="post: 7192295" data-attributes="member: 20323"><p>I'm wearing my evil DM grin now. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p></p><p>Nope. The rest of you are with Hadia's sons Naji and Na'im & the janni Usqual. The chamber with the water-bearer is much deeper into the caves of the caravanserai.</p><p></p><p>The Persuasion check [MENTION=23]Ancalagon[/MENTION] made was to determine <em>how much</em> access Hadia would permit to the "water-bearer." I should have mentioned that but was pressed for time when posting; since he just made the Difficulty 13, I determined that would allow him and one other. </p><p></p><p></p><p></p><p>Such a suspicious mind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Actually, yeah, that's totally something I would do.</p><p></p><p>While your PCs can't hear any of this currently, generally I think it's safe to assume you can apply whatever monster knowledge you have as a player that you want to apply. I mean, your PCs <em>are</em> 11th level. What's great about having a group of experienced players is that you have lots of D&D monster lore to draw from; so the fun becomes trying to guess what I as DM am up to (since I re-flavor and tweak stuff all the time to suit the setting/game) and to find a way to portray your PC's knowing a given piece of information in a way that's convincing/entertaining according to what you envision their past looks like.</p><p></p><p>Generally, that hyper-vigilant "does my PC know what I know about the monsters" makes sense at lower levels, but I feel comfortable letting go of it at higher levels.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7192295, member: 20323"] I'm wearing my evil DM grin now. B-) Nope. The rest of you are with Hadia's sons Naji and Na'im & the janni Usqual. The chamber with the water-bearer is much deeper into the caves of the caravanserai. The Persuasion check [MENTION=23]Ancalagon[/MENTION] made was to determine [I]how much[/I] access Hadia would permit to the "water-bearer." I should have mentioned that but was pressed for time when posting; since he just made the Difficulty 13, I determined that would allow him and one other. Such a suspicious mind ;) Actually, yeah, that's totally something I would do. While your PCs can't hear any of this currently, generally I think it's safe to assume you can apply whatever monster knowledge you have as a player that you want to apply. I mean, your PCs [I]are[/I] 11th level. What's great about having a group of experienced players is that you have lots of D&D monster lore to draw from; so the fun becomes trying to guess what I as DM am up to (since I re-flavor and tweak stuff all the time to suit the setting/game) and to find a way to portray your PC's knowing a given piece of information in a way that's convincing/entertaining according to what you envision their past looks like. Generally, that hyper-vigilant "does my PC know what I know about the monsters" makes sense at lower levels, but I feel comfortable letting go of it at higher levels. [/QUOTE]
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