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<blockquote data-quote="Paraxis" data-source="post: 6484046" data-attributes="member: 13009"><p>1st - Yes flat footed is gone, there is never a time you don't add your Dexterity modifier to your AC unless you are wearing heavy armor. Even being restrained or unconscious doesn't change your AC.</p><p>2nd - Initiative is rolled at the start of combat, but I don't see how rolling it during the tense moments before some combats would change much, everyone would just ready an action based on expecting the others to start something so it might get kind of confusing.</p><p>3rd - There is an optional flanking rule in the DMG and it is basicly the 3e version, but its completely optional and honestly not a very good rule it makes getting advantage way to easy IMHO.</p><p>4th- No bonus, no rule, unless using a grid that would limit the number, but 5e is about the DM patching holes like this, if you think 5 on 1 is worth giving all of the attackers advantage then go for it. You could have one of the weaker enemies use the 'help' action to give a stronger one advantage on his attack, that could be of some benefit.</p><p>5th - Yes but for only one thing 99% of the time, that is leaving the reach of an enemy it is like the older editions parting shot rule. If you move away from an enemy he can swing at you as a reaction. The 1% has to deal with a couple feats that let you make AoO under a couple other conditions.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6484046, member: 13009"] 1st - Yes flat footed is gone, there is never a time you don't add your Dexterity modifier to your AC unless you are wearing heavy armor. Even being restrained or unconscious doesn't change your AC. 2nd - Initiative is rolled at the start of combat, but I don't see how rolling it during the tense moments before some combats would change much, everyone would just ready an action based on expecting the others to start something so it might get kind of confusing. 3rd - There is an optional flanking rule in the DMG and it is basicly the 3e version, but its completely optional and honestly not a very good rule it makes getting advantage way to easy IMHO. 4th- No bonus, no rule, unless using a grid that would limit the number, but 5e is about the DM patching holes like this, if you think 5 on 1 is worth giving all of the attackers advantage then go for it. You could have one of the weaker enemies use the 'help' action to give a stronger one advantage on his attack, that could be of some benefit. 5th - Yes but for only one thing 99% of the time, that is leaving the reach of an enemy it is like the older editions parting shot rule. If you move away from an enemy he can swing at you as a reaction. The 1% has to deal with a couple feats that let you make AoO under a couple other conditions. [/QUOTE]
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