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<blockquote data-quote="The Crimson Binome" data-source="post: 6484071" data-attributes="member: 6775031"><p>I'll answer these in order, as I remember them.</p><p></p><p>1. Your AC is your AC. There is no flat-footed or touch AC. There might be a couple of specific (assassin-type) abilities that only work on people who haven't yet acted in combat, or you might not be able to take a reaction if you haven't acted yet; I can't recall the details :-/</p><p></p><p>2. No edition assumed anything about initiative, and this is all down to DM style. You can roll initiative when you see the enemy, or when someone decides to attack.</p><p></p><p>3. Flanking is an advanced combat option in the DMG. The basic rules don't assume a grid, and since there are no squares that means you don't have to worry about being exactly diagonal. (Rogues can use sneak attack whenever they have an ally attacking the same enemy, regardless of position.)</p><p></p><p>4. Facing is an advanced combat option in the DMG. The limit is based around the idea of the grid, where a single square (for a medium or small creature) has eight squares around it so eight people can gang up on that one, but a large creature can have twelve medium creatures around it. I don't know if there's a bonus, because it's not something that comes up much.</p><p></p><p>5. The only way to provoke an opportunity attack is to move away from an enemy without taking the Disengage action. There are no opportunity attacks for casting spells, firing a ranged weapon, or simply moving around someone.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6484071, member: 6775031"] I'll answer these in order, as I remember them. 1. Your AC is your AC. There is no flat-footed or touch AC. There might be a couple of specific (assassin-type) abilities that only work on people who haven't yet acted in combat, or you might not be able to take a reaction if you haven't acted yet; I can't recall the details :-/ 2. No edition assumed anything about initiative, and this is all down to DM style. You can roll initiative when you see the enemy, or when someone decides to attack. 3. Flanking is an advanced combat option in the DMG. The basic rules don't assume a grid, and since there are no squares that means you don't have to worry about being exactly diagonal. (Rogues can use sneak attack whenever they have an ally attacking the same enemy, regardless of position.) 4. Facing is an advanced combat option in the DMG. The limit is based around the idea of the grid, where a single square (for a medium or small creature) has eight squares around it so eight people can gang up on that one, but a large creature can have twelve medium creatures around it. I don't know if there's a bonus, because it's not something that comes up much. 5. The only way to provoke an opportunity attack is to move away from an enemy without taking the Disengage action. There are no opportunity attacks for casting spells, firing a ranged weapon, or simply moving around someone. [/QUOTE]
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