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5e Rakshasa weak?
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<blockquote data-quote="Staffan" data-source="post: 6688906" data-attributes="member: 907"><p>Since half of Vox Machina fought a rakshasa last episode, I took a closer look at the monster... and found it pretty underwhelming.</p><p></p><p>I mean, it's sneaky as heck, and pretty tough with its immunity to non-magical weapons as well as any spell of 6th level or lower. But it has a pretty glaring vulnerability (piercing damage dealt by a good creature), so-so hit points (110 - on par with the challenge 5 otyugh), and very little offense. <em>Charm person</em> is mostly useless once combat has started, and <em>suggestion</em> is nice but limited and requires concentration. Pretty much the only real offensive move they have is <em>dominate person</em>, and that's a 1/day ability that gives a save to prevent it, and then allows multiple saves to break it. This creature is supposed to be challenge <em>13</em>. That's on par with a nalfeshnee, or with an adult white dragon.</p><p></p><p>Back in the day, they had more open-ended spell-casting ability - In 3.5, they cast spells as a 7th level sorcerer which could include some pretty strong offensive spells, as well as the potential for +8 AC. In 5e, they are more limited with their Innate Spellcasting, although it does contain some spells beyond the capabilities they would have had in 3.5e. 1e/2e had something similiar, but with them just having a few spells of up to 3rd level.</p><p></p><p>Sure, the rakshasa is a great mastermind monster, using its <em>charm</em>, <em>detect thoughts</em>, and <em>disguise self</em> to infiltrate places and take more subtle control of things and people. But challenge rating is supposed to be more about how good they are in a fight - the difficulty posed by the rakshasa's minions are accounted for in the minions themselves.</p><p></p><p>I'm probably missing something here, but the way I see it rakshasa ought to be more of a challenge 6-7 monster. I'd be way more afraid of a mind flayer than a rakshasa.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6688906, member: 907"] Since half of Vox Machina fought a rakshasa last episode, I took a closer look at the monster... and found it pretty underwhelming. I mean, it's sneaky as heck, and pretty tough with its immunity to non-magical weapons as well as any spell of 6th level or lower. But it has a pretty glaring vulnerability (piercing damage dealt by a good creature), so-so hit points (110 - on par with the challenge 5 otyugh), and very little offense. [I]Charm person[/I] is mostly useless once combat has started, and [I]suggestion[/I] is nice but limited and requires concentration. Pretty much the only real offensive move they have is [I]dominate person[/I], and that's a 1/day ability that gives a save to prevent it, and then allows multiple saves to break it. This creature is supposed to be challenge [I]13[/I]. That's on par with a nalfeshnee, or with an adult white dragon. Back in the day, they had more open-ended spell-casting ability - In 3.5, they cast spells as a 7th level sorcerer which could include some pretty strong offensive spells, as well as the potential for +8 AC. In 5e, they are more limited with their Innate Spellcasting, although it does contain some spells beyond the capabilities they would have had in 3.5e. 1e/2e had something similiar, but with them just having a few spells of up to 3rd level. Sure, the rakshasa is a great mastermind monster, using its [I]charm[/I], [I]detect thoughts[/I], and [I]disguise self[/I] to infiltrate places and take more subtle control of things and people. But challenge rating is supposed to be more about how good they are in a fight - the difficulty posed by the rakshasa's minions are accounted for in the minions themselves. I'm probably missing something here, but the way I see it rakshasa ought to be more of a challenge 6-7 monster. I'd be way more afraid of a mind flayer than a rakshasa. [/QUOTE]
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