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5e Rakshasa weak?
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<blockquote data-quote="ExploderWizard" data-source="post: 6688938" data-attributes="member: 66434"><p>Lets take a look at the stats. The challenge 13 guidelines are: </p><p></p><p>Prof bonus: +5 ( with a claw attack based on STR this looks right on the money) </p><p></p><p>AC: 18 ( the rakshasa is weaker here than suggested with an AC of 16)</p><p></p><p>Hit Points: 251-265 ( At 110 hp the rakshasa is an extreme lightweight for this CR)</p><p></p><p>Attack Bonus: +8 ( The claw attacks are +7, so just slightly weaker than par)</p><p></p><p>Damage/Avg: 81-86 ( At an average of only 18 damage/round the rakshasa is an utter joke)</p><p></p><p>Save DC: 18 ( the save DC for its spells is right on target) </p><p></p><p></p><p>Things to consider: The immunity to non-magical weapons AND spells under 7th level is HUGE if one remembers that magical items are optional in this game. Think about it. Even a heavy caster party won't have THAT much 7th level magic to throw around. The rakshasa under those circumstances would be terrifying. </p><p></p><p>Remember that every hit also inflicts a curse, which needs to be removed BEFORE a rest is taken. Also remember that plane shift can be used offensively to effectively send one poor sucker elsewhere, to place that is more than likely unpleasant. </p><p></p><p>If magic items are in play,and especially if magic weapons are common enough that the entire party has one or more each, then this monster is much , much weaker. A lot of monsters & situations in 5E appear to be pushover easy, but think about them in a game without ANY options turned on. No feats, MC options, or magic items to help. Default no option 5E is more challenging than a game with all the options. Add in experienced and mechanically savvy players on top of those options and you will find that there is much adjustment needed on the DM side of the screen to maintain the challenge.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6688938, member: 66434"] Lets take a look at the stats. The challenge 13 guidelines are: Prof bonus: +5 ( with a claw attack based on STR this looks right on the money) AC: 18 ( the rakshasa is weaker here than suggested with an AC of 16) Hit Points: 251-265 ( At 110 hp the rakshasa is an extreme lightweight for this CR) Attack Bonus: +8 ( The claw attacks are +7, so just slightly weaker than par) Damage/Avg: 81-86 ( At an average of only 18 damage/round the rakshasa is an utter joke) Save DC: 18 ( the save DC for its spells is right on target) Things to consider: The immunity to non-magical weapons AND spells under 7th level is HUGE if one remembers that magical items are optional in this game. Think about it. Even a heavy caster party won't have THAT much 7th level magic to throw around. The rakshasa under those circumstances would be terrifying. Remember that every hit also inflicts a curse, which needs to be removed BEFORE a rest is taken. Also remember that plane shift can be used offensively to effectively send one poor sucker elsewhere, to place that is more than likely unpleasant. If magic items are in play,and especially if magic weapons are common enough that the entire party has one or more each, then this monster is much , much weaker. A lot of monsters & situations in 5E appear to be pushover easy, but think about them in a game without ANY options turned on. No feats, MC options, or magic items to help. Default no option 5E is more challenging than a game with all the options. Add in experienced and mechanically savvy players on top of those options and you will find that there is much adjustment needed on the DM side of the screen to maintain the challenge. [/QUOTE]
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