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5E Ranged Attacks
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<blockquote data-quote="Minigiant" data-source="post: 5782243" data-attributes="member: 63508"><p>Often a second tier citizen of weapons combat, ranged weapons barely gets a look in D&D sometimes. This ignoring of long ranged weapon attacks has caused there to usually be only one iconic ranged character. And as D&D is often an inspiration of other media, many books and video games have few ranged characters. If they have any.</p><p></p><p>Some of this comes from the role (waits for boos and hisses) of thrown and projectile weapon. D&D started a tradition of having a guy with high defense walking into melee combat withe a closed range weapon. The ranged character just sat back next to the soft spellcaster and dropped damage. </p><p></p><p>I know it's a minor issue. Something that could be worried about later. </p><p></p><p>1/3 of all weapons combat resources should be ranged. A third of all weapons class build should be ranged. One ranged feat for two melee specific feats. Crossbow paladins and archer warlords out the box.</p><p></p><p>If possible, ranged weapons should be used and support characters that enter other roles. I don't mind trick shot archers and ranged warlord-like characters. If a ranger laying down suppression is too weird, maybe spellcasters should get into archery. Hey, they are already back there and afraid of melee weapons. </p><p></p><p>Or at least give, a boost to melee characters who have entered our "backup ranged weapon" mentality, strength in that style.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5782243, member: 63508"] Often a second tier citizen of weapons combat, ranged weapons barely gets a look in D&D sometimes. This ignoring of long ranged weapon attacks has caused there to usually be only one iconic ranged character. And as D&D is often an inspiration of other media, many books and video games have few ranged characters. If they have any. Some of this comes from the role (waits for boos and hisses) of thrown and projectile weapon. D&D started a tradition of having a guy with high defense walking into melee combat withe a closed range weapon. The ranged character just sat back next to the soft spellcaster and dropped damage. I know it's a minor issue. Something that could be worried about later. 1/3 of all weapons combat resources should be ranged. A third of all weapons class build should be ranged. One ranged feat for two melee specific feats. Crossbow paladins and archer warlords out the box. If possible, ranged weapons should be used and support characters that enter other roles. I don't mind trick shot archers and ranged warlord-like characters. If a ranger laying down suppression is too weird, maybe spellcasters should get into archery. Hey, they are already back there and afraid of melee weapons. Or at least give, a boost to melee characters who have entered our "backup ranged weapon" mentality, strength in that style. [/QUOTE]
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