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5E Ranged Attacks
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<blockquote data-quote="Tilenas" data-source="post: 5782671" data-attributes="member: 71414"><p>I remember 2e as being much more favourable towards ranged combat because of the increased number of attacks, a much better to-hit bonus from high dexterity, and less frequent use of battlemaps, which almost always reduce the relative distances in combat.</p><p></p><p>As I see it, it was 3e that killed the ranged fighter by restricting many ranged abilities to 30', no matter the weapon's actual range [i.e. you can shoot me, but on my turn I move up next to you and hit you] by providing ridiculously overpowered melee abilities like 2H power attack, and by unifying ability bonuses.</p><p></p><p>4e then zoomed even further in on the combat scene, making ranged combat even more redundant.</p><p></p><p>For 5e, I'd like to see a distinct feel for ranged combat, like you get in DSA (that German RPG), where you get fewer attacks with ranged weapons (because of reloading), but they do as much damage as two-handed melee weapons, can benefit from power attack, and can incapacitate the target more quickly.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 5782671, member: 71414"] I remember 2e as being much more favourable towards ranged combat because of the increased number of attacks, a much better to-hit bonus from high dexterity, and less frequent use of battlemaps, which almost always reduce the relative distances in combat. As I see it, it was 3e that killed the ranged fighter by restricting many ranged abilities to 30', no matter the weapon's actual range [i.e. you can shoot me, but on my turn I move up next to you and hit you] by providing ridiculously overpowered melee abilities like 2H power attack, and by unifying ability bonuses. 4e then zoomed even further in on the combat scene, making ranged combat even more redundant. For 5e, I'd like to see a distinct feel for ranged combat, like you get in DSA (that German RPG), where you get fewer attacks with ranged weapons (because of reloading), but they do as much damage as two-handed melee weapons, can benefit from power attack, and can incapacitate the target more quickly. [/QUOTE]
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