Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Ranged Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5782686" data-attributes="member: 54710"><p>One problem is that encounters that begin at long range have a different set of design considerations than most D&D encounters. </p><p></p><p>If you're designing an encounter where the PCs have a significant range advantage, the DM can attack the PCs with an unusually large group of enemies who have to wade through the PCs ranged onslaught before closing to melee. This type of battle can be a ton of fun since the PCs will get to defeat a much larger group of enemies than they are typically able. Plus, there is a nice dynamic as the survivors start getting into melee range and the melee characters drop their semi-effectual ranged weapons to guard the archers and casters who have to keep pounding the back ranks of the enemy.</p><p></p><p>On the other hand, if you're designing an encounter where the PCs have a significant ranged disadvantage (typically enemy archers/casters in a secure and difficult to reach position), the DM needs to be judicious about the type and quantity of enemies. The key here is providing (or allowing the PCs to create) terrain that allows the PCs to advance or flank the enemy under cover, perhaps while a subset of the PCs try to attract ineffectual attacks.</p><p></p><p>These are both fun encounter styles. I hope 5e is good at them.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5782686, member: 54710"] One problem is that encounters that begin at long range have a different set of design considerations than most D&D encounters. If you're designing an encounter where the PCs have a significant range advantage, the DM can attack the PCs with an unusually large group of enemies who have to wade through the PCs ranged onslaught before closing to melee. This type of battle can be a ton of fun since the PCs will get to defeat a much larger group of enemies than they are typically able. Plus, there is a nice dynamic as the survivors start getting into melee range and the melee characters drop their semi-effectual ranged weapons to guard the archers and casters who have to keep pounding the back ranks of the enemy. On the other hand, if you're designing an encounter where the PCs have a significant ranged disadvantage (typically enemy archers/casters in a secure and difficult to reach position), the DM needs to be judicious about the type and quantity of enemies. The key here is providing (or allowing the PCs to create) terrain that allows the PCs to advance or flank the enemy under cover, perhaps while a subset of the PCs try to attract ineffectual attacks. These are both fun encounter styles. I hope 5e is good at them. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Ranged Attacks
Top