Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Ranged Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gort" data-source="post: 5782806" data-attributes="member: 11239"><p>I always thought that the default D&D split of "ranged warrior" and "melee warrior" and very few people are equally useful at both, was a bit of a missed opportunity really.</p><p></p><p>I'd like to see encounters where people use their ranged weapons until battle is joined, then they're tossed aside and swords are drawn and then there's a big melee fight.</p><p></p><p>I'd also like to see the superhero-esque antics of archers go away. In reality an archer was in big trouble if someone involved him in a melee. In D&D games, outside of a few situations (completely surrounded, enemy has some kind of follow-up or rooting effect) there's no problem! Just back up a bit and you're safe - fill that swordsman with arrows! Let's ignore that a bow is a very clumsy and strength-intensive weapon and pretend you're just plucking a guitar string over and over.</p><p></p><p>There's also the weirdness where it's just as easy to hit someone with an arrow at 200 feet as it is to stick a sword in someone standing right in front of you. What's <em>that</em> all about? If in medieval times you could eliminate an enemy force as easily from the other side of the field than by actually getting your hands dirty, nobody would ever bother with a sword!</p><p></p><p>Then there's the ridiculous rates of fire people seem to be able to generate with bows in D&D. One sword swing seems to equal at least two bowshots, and that's when not even particularly exerting oneself.</p><p></p><p>Finally, I'd like to see crossbows be a valid choice at range for all types of character - from the ranger who wants a main weapon to the bard who wants some backup, crossbows are just like bows, but slower and more powerful. None of this, "Oh, but they don't need a feat" rubbish, that just relegates them to the junk pile as far as D&D characters are concerned.</p><p></p><p>TL;DR: What I'd like to see:</p><p></p><ul> <li data-xf-list-type="ul">Everyone has solid access to a decent ranged ability so if there is a flying foe or whatever, everyone can get involved</li> <li data-xf-list-type="ul">Ranged is inherently less accurate than melee</li> <li data-xf-list-type="ul">Ranged gets REAL, SIGNIFICANT penalties when involved in a melee</li> <li data-xf-list-type="ul">Rates of fire are reasonable</li> <li data-xf-list-type="ul">Crossbows actually have a niche - power over speed.</li> </ul></blockquote><p></p>
[QUOTE="Gort, post: 5782806, member: 11239"] I always thought that the default D&D split of "ranged warrior" and "melee warrior" and very few people are equally useful at both, was a bit of a missed opportunity really. I'd like to see encounters where people use their ranged weapons until battle is joined, then they're tossed aside and swords are drawn and then there's a big melee fight. I'd also like to see the superhero-esque antics of archers go away. In reality an archer was in big trouble if someone involved him in a melee. In D&D games, outside of a few situations (completely surrounded, enemy has some kind of follow-up or rooting effect) there's no problem! Just back up a bit and you're safe - fill that swordsman with arrows! Let's ignore that a bow is a very clumsy and strength-intensive weapon and pretend you're just plucking a guitar string over and over. There's also the weirdness where it's just as easy to hit someone with an arrow at 200 feet as it is to stick a sword in someone standing right in front of you. What's [i]that[/i] all about? If in medieval times you could eliminate an enemy force as easily from the other side of the field than by actually getting your hands dirty, nobody would ever bother with a sword! Then there's the ridiculous rates of fire people seem to be able to generate with bows in D&D. One sword swing seems to equal at least two bowshots, and that's when not even particularly exerting oneself. Finally, I'd like to see crossbows be a valid choice at range for all types of character - from the ranger who wants a main weapon to the bard who wants some backup, crossbows are just like bows, but slower and more powerful. None of this, "Oh, but they don't need a feat" rubbish, that just relegates them to the junk pile as far as D&D characters are concerned. TL;DR: What I'd like to see: [LIST] [*]Everyone has solid access to a decent ranged ability so if there is a flying foe or whatever, everyone can get involved [*]Ranged is inherently less accurate than melee [*]Ranged gets REAL, SIGNIFICANT penalties when involved in a melee [*]Rates of fire are reasonable [*]Crossbows actually have a niche - power over speed. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Ranged Attacks
Top