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*Dungeons & Dragons
5E Ranger Beastmaster Improved, Balanced and Way More FUN!
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<blockquote data-quote="Xeviat" data-source="post: 6757292" data-attributes="member: 57494"><p>I have found that the only flaw of the existing beast master is that it's abilities only seek to keep par, they don't really function as abilities. Also, the HP is too low, which you have fixed. I don't like the idea of having to scale the animal companion's CR; I'd like to keep my wolf forever.</p><p></p><p>I have my own changes up here; I should probably leave them in my signature. My changes were giving the companion a full action EXCEPT the ability to attack (just like a familiar), and have the ranger give up a single attack (including a TWFing granted attack) to let the pet attack with it's action. This does mean I allow the pet to use the help action on its own from level 3, but I think that balances just fine against Colossus Slayer. I also grant "speak with animals" between the ranger and the companion at all times, and share spells like a familiar/summon mount.</p><p></p><p>At level 7, I give the pet evasion or uncanny dodge. At level 11, I let the pet upgrade to large OR get 2 attacks. At level 14(?) I give the pet a few more choices for defensive abilities.</p><p></p><p>I also give both ranger archetypes additional spells known, just like the new Ranger path in UA gets; the paladins all get additional spells known, so it's only fair.</p><p></p><p>My biggest change is that I rebalanced the animals. A few are very weak for CR 1/4, and a few are too strong for CR 1/4 (giant poisonous snake, I'm looking at you).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6757292, member: 57494"] I have found that the only flaw of the existing beast master is that it's abilities only seek to keep par, they don't really function as abilities. Also, the HP is too low, which you have fixed. I don't like the idea of having to scale the animal companion's CR; I'd like to keep my wolf forever. I have my own changes up here; I should probably leave them in my signature. My changes were giving the companion a full action EXCEPT the ability to attack (just like a familiar), and have the ranger give up a single attack (including a TWFing granted attack) to let the pet attack with it's action. This does mean I allow the pet to use the help action on its own from level 3, but I think that balances just fine against Colossus Slayer. I also grant "speak with animals" between the ranger and the companion at all times, and share spells like a familiar/summon mount. At level 7, I give the pet evasion or uncanny dodge. At level 11, I let the pet upgrade to large OR get 2 attacks. At level 14(?) I give the pet a few more choices for defensive abilities. I also give both ranger archetypes additional spells known, just like the new Ranger path in UA gets; the paladins all get additional spells known, so it's only fair. My biggest change is that I rebalanced the animals. A few are very weak for CR 1/4, and a few are too strong for CR 1/4 (giant poisonous snake, I'm looking at you). [/QUOTE]
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5E Ranger Beastmaster Improved, Balanced and Way More FUN!
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