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5E Rebuild (an alternate take on OneDnD) [+]
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<blockquote data-quote="HephaistosFnord" data-source="post: 9306105" data-attributes="member: 7045283"><p>This might be a bit ambitious, but... I seem to have created something akin to a Pathfinder-esque rebuild of 5E/OneD&D.</p><p></p><p>It's not finished yet, but I'd love commentary on it.</p><p></p><p>[URL unfurl="true"]https://docs.google.com/document/d/1NfDeoZE2vwCrOBEuE07RhWtpzOtLTr8Kmy0UGypzpU4/[/URL]</p><p></p><p>Some major changes:</p><p></p><ul> <li data-xf-list-type="ul">"Skill Points" are back; you can now have different Proficiencies at different levels from each other</li> <li data-xf-list-type="ul">All Proficiencies are die-based (so +2/+3/+4/+5/+6 becomes +d4/+d6/+d8/+d10/+d12, or +2d4/2d6/2d8/2d10/2d12 if you have Expertise)</li> <li data-xf-list-type="ul">All Proficiencies have a static DC value, which serves as the target number for contested rolls</li> <li data-xf-list-type="ul">All Saving Throws are Proficiency-based (so instead of a Dexterity saving throw to avoid a fireball, it's an Acrobatics saving throw; the 'Endurance' skill was resurrected from 4E to give Con a saving-throw Proficiency)</li> <li data-xf-list-type="ul">The Alignment grid is now 'Primal vs Arcane' x 'Eldritch vs Divine', and Alignment is directly tied to character class.</li> <li data-xf-list-type="ul">All character classes now get their subclasses at 3/6/10/14/18, and you can do multi-subclassing</li> <li data-xf-list-type="ul">All character classes get their Feats at 4/8/12/16/20</li> <li data-xf-list-type="ul">All spellcasting attacks, DCs, and spell slots are Proficiency based (so a Wizard casts using their Arcana proficiency, targets save vs. their Arcana DC; and when they increase their Arcana Proficiency they increase their spell slots at each spell circle)</li> <li data-xf-list-type="ul">Spell circles (my name for "spell levels", to prevent name-collision w character levels) are still based on class level, but cap out at 5th level spells for full-casters (with full casters getting access to new spell circles at levels 1/5/9/13/17), and usually 3rd level spells for half-casters (getting access at levels 3/7/11, and sometimes 4th circle at 15). 6th through 9th level spells can still be cast, but only as rituals, and doing so requires multiple casters working together.</li> </ul><p></p><p>Anyway, I'd love for ppl to actually look through it, maybe try it out, and give polite feedback.</p></blockquote><p></p>
[QUOTE="HephaistosFnord, post: 9306105, member: 7045283"] This might be a bit ambitious, but... I seem to have created something akin to a Pathfinder-esque rebuild of 5E/OneD&D. It's not finished yet, but I'd love commentary on it. [URL unfurl="true"]https://docs.google.com/document/d/1NfDeoZE2vwCrOBEuE07RhWtpzOtLTr8Kmy0UGypzpU4/[/URL] Some major changes: [LIST] [*]"Skill Points" are back; you can now have different Proficiencies at different levels from each other [*]All Proficiencies are die-based (so +2/+3/+4/+5/+6 becomes +d4/+d6/+d8/+d10/+d12, or +2d4/2d6/2d8/2d10/2d12 if you have Expertise) [*]All Proficiencies have a static DC value, which serves as the target number for contested rolls [*]All Saving Throws are Proficiency-based (so instead of a Dexterity saving throw to avoid a fireball, it's an Acrobatics saving throw; the 'Endurance' skill was resurrected from 4E to give Con a saving-throw Proficiency) [*]The Alignment grid is now 'Primal vs Arcane' x 'Eldritch vs Divine', and Alignment is directly tied to character class. [*]All character classes now get their subclasses at 3/6/10/14/18, and you can do multi-subclassing [*]All character classes get their Feats at 4/8/12/16/20 [*]All spellcasting attacks, DCs, and spell slots are Proficiency based (so a Wizard casts using their Arcana proficiency, targets save vs. their Arcana DC; and when they increase their Arcana Proficiency they increase their spell slots at each spell circle) [*]Spell circles (my name for "spell levels", to prevent name-collision w character levels) are still based on class level, but cap out at 5th level spells for full-casters (with full casters getting access to new spell circles at levels 1/5/9/13/17), and usually 3rd level spells for half-casters (getting access at levels 3/7/11, and sometimes 4th circle at 15). 6th through 9th level spells can still be cast, but only as rituals, and doing so requires multiple casters working together. [/LIST] Anyway, I'd love for ppl to actually look through it, maybe try it out, and give polite feedback. [/QUOTE]
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