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[5E] Recommendations for Fighter BattleMaster Build
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<blockquote data-quote="AllFather1" data-source="post: 7410385" data-attributes="member: 6951238"><p>This is my first character so I'm still trying to figure out when certain things should be taken. My goal is to function as a Tank/DPS and I'm currently level 3. I really like the synergy of PAM and Sentinel, but I could see where taking the ASI for STR and CON might be better earlier on. I'm currently planning on getting CON to 18. Should I get it to 20 instead or swap out that 16->18 ASI with another feat? Any recommendations/suggestions are welcome.</p><p></p><p><strong>Race</strong>: Human (Variant)</p><p><strong>Background</strong>: Soldier</p><p><strong>Alignment</strong>: LN</p><p></p><p><strong>Proficient Skills</strong>: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS), Medicine (WIS)</p><p></p><p><strong>Roll</strong>: 16, 14, 13, 12, 11, 11</p><p></p><p><strong>Attributes and feats</strong>:</p><p>Lv. 1: <strong>STR 17</strong>, DEX 12, <strong>CON 15</strong>, INT 11, WIS 13, CHA 11, <strong>Great Weapon Master</strong></p><p>Lv. 4: STR 17, DEX 12, CON 15, INT 11, WIS 13, CHA 11, Great Weapon Master, <strong>Sentinel</strong></p><p>Lv. 6: STR 17, DEX 12, CON 15, INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, <strong>Polearm Master</strong></p><p>Lv. 8: <strong>STR 18</strong>, DEX 12, <strong>CON 16</strong>, INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, Polearm Master </p><p>Lv. 12: <strong>STR 20</strong>, DEX 12, CON 16, INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, Polearm Master</p><p>Lv. 14: STR 20, DEX 12, <strong>CON 18</strong>, INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, Polearm Master</p><p>Lv. 16: STR 20, DEX 12, CON 16, INT 11, <strong>WIS 14</strong>, CHA 11, Great Weapon Master, Sentinel, Polearm Master, <strong>Resilient (WIS)</strong></p><p>Lv. 19: STR 20, DEX 12, CON 16, INT 11, WIS 14, CHA 11, Great Weapon Master, Sentinel, Polearm Master, Resilient (WIS), <strong>Alert</strong></p><p></p><p><strong>Fighting Style (Lv. 1)</strong>: Great Weapon Fighting</p><p></p><p><strong>Battle Master Maneuvers:</strong></p><p>Lv. 3: Riposte, Menacing Attack, Trip Attack</p><p>Lv. 7: Precision Attack, Disarming Attack</p><p>Lv. 10: Evasive Footwork, Maneuvering Attack</p><p>Lv. 15: Goading Attack, Pushing Attack</p></blockquote><p></p>
[QUOTE="AllFather1, post: 7410385, member: 6951238"] This is my first character so I'm still trying to figure out when certain things should be taken. My goal is to function as a Tank/DPS and I'm currently level 3. I really like the synergy of PAM and Sentinel, but I could see where taking the ASI for STR and CON might be better earlier on. I'm currently planning on getting CON to 18. Should I get it to 20 instead or swap out that 16->18 ASI with another feat? Any recommendations/suggestions are welcome. [B]Race[/B]: Human (Variant) [B]Background[/B]: Soldier [B]Alignment[/B]: LN [B]Proficient Skills[/B]: Athletics (STR), Perception (WIS), Intimidation (CHA), Survival (WIS), Medicine (WIS) [B]Roll[/B]: 16, 14, 13, 12, 11, 11 [B]Attributes and feats[/B]: Lv. 1: [B]STR 17[/B], DEX 12, [B]CON 15[/B], INT 11, WIS 13, CHA 11, [B]Great Weapon Master[/B] Lv. 4: STR 17, DEX 12, CON 15, INT 11, WIS 13, CHA 11, Great Weapon Master, [B]Sentinel[/B] Lv. 6: STR 17, DEX 12, CON 15, INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, [B]Polearm Master[/B] Lv. 8: [B]STR 18[/B], DEX 12, [B]CON 16[/B], INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, Polearm Master Lv. 12: [B]STR 20[/B], DEX 12, CON 16, INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, Polearm Master Lv. 14: STR 20, DEX 12, [B]CON 18[/B], INT 11, WIS 13, CHA 11, Great Weapon Master, Sentinel, Polearm Master Lv. 16: STR 20, DEX 12, CON 16, INT 11, [B]WIS 14[/B], CHA 11, Great Weapon Master, Sentinel, Polearm Master, [B]Resilient (WIS)[/B] Lv. 19: STR 20, DEX 12, CON 16, INT 11, WIS 14, CHA 11, Great Weapon Master, Sentinel, Polearm Master, Resilient (WIS), [B]Alert[/B] [B]Fighting Style (Lv. 1)[/B]: Great Weapon Fighting [B]Battle Master Maneuvers:[/B] Lv. 3: Riposte, Menacing Attack, Trip Attack Lv. 7: Precision Attack, Disarming Attack Lv. 10: Evasive Footwork, Maneuvering Attack Lv. 15: Goading Attack, Pushing Attack [/QUOTE]
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