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General Tabletop Discussion
*Dungeons & Dragons
5e recommended 2.5 sessions/level rate
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<blockquote data-quote="Fanaelialae" data-source="post: 7628249" data-attributes="member: 53980"><p>I've been using a homebrew XP system of my own that grants levels approximately every 1.5 to 2.5 sessions. We've had 30ish sessions and the PCs are around level 15. I'm fairly happy with it.</p><p></p><p>I suppose it depends on the story that you want to arise from your campaign. If you have a ton of material that you want to explore, you could slow advancement. If you have have a fairly tight amount that you don't want to pad with filler, I could see increasing advancement to as much as 1 level per session. </p><p></p><p>If you want your campaign to run to level 20, at 2.5 sessions a level that's around 50 sessions (you get level 1 for free, but presumably you want to give the players a few sessions to enjoy level 20). If you don't have 50 levels worth of material, it's probably better to accelerate advancement than to add filler (IMO).</p><p></p><p>Also, you can throttle by tier. If you want the fast-slow-fast-slow pace of the XP system, have tiers 1 and 3 require 1.5 sessions, and tiers 2 and 4 require something like 3.5 sessions.</p><p></p><p>As my campaign is ramping up towards tier 4, I've found that I'm giving out more XP. While I want them to be able to enjoy the upper levels, high level D&D is a bit wahoo. They've become serious movers and shakers, which adds a bit to my logistics as a DM. Hence, I've been leaning towards giving out sufficient XP so that they've been leveling every 1.5 sessions. My setting is a sandbox, but I find it difficult to create sufficient areas to challenge high level characters while still maintaining internal consistency in the world. I suppose the obvious solution is to send them to the planes, but that means sacrificing or pausing the connections and projects they've made on the Prime, which I'd rather not do.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7628249, member: 53980"] I've been using a homebrew XP system of my own that grants levels approximately every 1.5 to 2.5 sessions. We've had 30ish sessions and the PCs are around level 15. I'm fairly happy with it. I suppose it depends on the story that you want to arise from your campaign. If you have a ton of material that you want to explore, you could slow advancement. If you have have a fairly tight amount that you don't want to pad with filler, I could see increasing advancement to as much as 1 level per session. If you want your campaign to run to level 20, at 2.5 sessions a level that's around 50 sessions (you get level 1 for free, but presumably you want to give the players a few sessions to enjoy level 20). If you don't have 50 levels worth of material, it's probably better to accelerate advancement than to add filler (IMO). Also, you can throttle by tier. If you want the fast-slow-fast-slow pace of the XP system, have tiers 1 and 3 require 1.5 sessions, and tiers 2 and 4 require something like 3.5 sessions. As my campaign is ramping up towards tier 4, I've found that I'm giving out more XP. While I want them to be able to enjoy the upper levels, high level D&D is a bit wahoo. They've become serious movers and shakers, which adds a bit to my logistics as a DM. Hence, I've been leaning towards giving out sufficient XP so that they've been leveling every 1.5 sessions. My setting is a sandbox, but I find it difficult to create sufficient areas to challenge high level characters while still maintaining internal consistency in the world. I suppose the obvious solution is to send them to the planes, but that means sacrificing or pausing the connections and projects they've made on the Prime, which I'd rather not do. [/QUOTE]
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