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General Tabletop Discussion
*Dungeons & Dragons
5e recommended 2.5 sessions/level rate
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<blockquote data-quote="jgsugden" data-source="post: 7628436" data-attributes="member: 2629"><p>How is session a unit of measurement when people have different length sessions and move through sessions at different rates? I'm not familiar with this 2.5 sessions, anyways. If you follow the DMG recommendations for encounter building and adventuring, levels 1 and 2 are fast, 3 and 4 slow down, 5 5through 16 are slow, and 17 to 20 speed up again (if all experience comes from fights and you use repetitive patterns in encounter design based upon level). </p><p></p><p>I have used milestone advancement for decades longer than we had the term. I design things so that new abilities arrive to freshen things up once they've played with established features for a while. It works, and it tends to result in faster advancement per game hour if you play rarely and slower per hour if you play often.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7628436, member: 2629"] How is session a unit of measurement when people have different length sessions and move through sessions at different rates? I'm not familiar with this 2.5 sessions, anyways. If you follow the DMG recommendations for encounter building and adventuring, levels 1 and 2 are fast, 3 and 4 slow down, 5 5through 16 are slow, and 17 to 20 speed up again (if all experience comes from fights and you use repetitive patterns in encounter design based upon level). I have used milestone advancement for decades longer than we had the term. I design things so that new abilities arrive to freshen things up once they've played with established features for a while. It works, and it tends to result in faster advancement per game hour if you play rarely and slower per hour if you play often. [/QUOTE]
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5e recommended 2.5 sessions/level rate
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