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General Tabletop Discussion
*Dungeons & Dragons
5e recommended 2.5 sessions/level rate
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<blockquote data-quote="Jer" data-source="post: 7629497" data-attributes="member: 19857"><p>I think it's because the XP rules are only in 5e because they're a thing that D&D players expect to be there. Much like how the game still hands out monetary treasure but doesn't really give you much to spend it on or how stats still range from 3-18 even though the bonus is generally the only thing that matters - it's there because it wouldn't be D&D without it, but I don't think the design team considers those things to be a substantive part of the game, more a stylistic choice that people would complain about if it were missing, and so I don't think they put a lot of effort into them.</p><p></p><p>FWIW - I think your argument is the correct one. XP should be determined by the encounter difficulty, which may be more than the sum of the individual monster XP. However I also don't trust the Encounter Building system to correctly tell me the level of difficulty of the encounter - because of bounded accuracy and making monsters threatening across more levels, the CR system for 5e is possibly even more borked than the CR system for 3e was. I'm coming round to the idea that the Encounter Building system in 5e is in the same boat as I feel that the XP system is - a thing that the design team knew they had to include because people expect it to be there, but that they didn't put a lot of effort into - though in this case less because they didn't think it mattered and more because they knew that no matter how they did it the design goals they had for 5e weren't going to let them build one that actually worked.</p></blockquote><p></p>
[QUOTE="Jer, post: 7629497, member: 19857"] I think it's because the XP rules are only in 5e because they're a thing that D&D players expect to be there. Much like how the game still hands out monetary treasure but doesn't really give you much to spend it on or how stats still range from 3-18 even though the bonus is generally the only thing that matters - it's there because it wouldn't be D&D without it, but I don't think the design team considers those things to be a substantive part of the game, more a stylistic choice that people would complain about if it were missing, and so I don't think they put a lot of effort into them. FWIW - I think your argument is the correct one. XP should be determined by the encounter difficulty, which may be more than the sum of the individual monster XP. However I also don't trust the Encounter Building system to correctly tell me the level of difficulty of the encounter - because of bounded accuracy and making monsters threatening across more levels, the CR system for 5e is possibly even more borked than the CR system for 3e was. I'm coming round to the idea that the Encounter Building system in 5e is in the same boat as I feel that the XP system is - a thing that the design team knew they had to include because people expect it to be there, but that they didn't put a lot of effort into - though in this case less because they didn't think it mattered and more because they knew that no matter how they did it the design goals they had for 5e weren't going to let them build one that actually worked. [/QUOTE]
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