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[5E][Recruitment]Lost Mine of Phandelver [FULL]
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<blockquote data-quote="Forged Fury" data-source="post: 6696316" data-attributes="member: 95059"><p><strong>Anastriana Amanodel, Fey Guide & Protector of the Woodlands</strong></p><p></p><p style="text-align: center">[ATTACH]70168[/ATTACH]</p><p></p><p>Name: Anastriana Amanodel</p><p>NG Female Wood Elf Ranger 1</p><p>Background: Outlander</p><p>Hit Points: 11 (HD: 1d10+1)</p><p>AC: 15 (Leather + DEX)</p><p>Initiative: +4, Passive Perception: 15</p><p></p><p><strong>ABILITIES</strong></p><p>STR 08 (-1)</p><p>DEX 18 (+4)</p><p>CON 12 (+1)</p><p>INT 10 (+0)</p><p>WIS 16 (+3)</p><p>CHA 08 (-1)</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Proficiency Bonus: +2</p><p>Armor: Light Armor, Medium Armor, & Shields</p><p>Weapons: Simple Weapons & Martial Weapons</p><p>Tools: Flute</p><p>Languages: Common, Elven, Goblin, & (Sylvan or Giant, pending DM permission)</p><p>Saving Throws: Strength & Dexterity</p><p>Skills: Animal Handling, Athletics, Nature, Perception, Stealth, & Survival</p><p></p><p><strong>CLASS & RACE</strong></p><p>Darkvision: Within 60’, treat dim light as bright & darkness as dim light</p><p>Fey Ancestry: Advantage on saves against charm and immunity to magical sleep</p><p>Trance: Meditate for four hours to gain the benefit of having slept eight hours</p><p>Fleet of Foot: Base walking speed increased by 5’</p><p>Mask of the Wild: Can attempt to hide when only lightly obscured by natural phenomena</p><p>Favored Enemy: Advantage on rolls to track and recall information on Humans and Goblinoids</p><p>Natural Explorer: When using proficient Intelligence and Wisdom skills related to forests, gain double proficiency. When traveling in a forest for one hour: difficult terrain does not slow group travel, cannot become lost except by magic, remain alert to danger despite distraction, move stealthily at normal pace when solo, double forage results, learn the party composition and elapsed time of a group you are tracking</p><p></p><p><strong>EQUIPMENT</strong></p><p>Longbow w/Quiver of 20 Arrows</p><p>Shortsword (2)</p><p>Leather Armor</p><p>Staff</p><p>Hunting Trap</p><p>Necklace of Goblin Ears</p><p>Traveler's Clothes</p><p>Backpack</p><p>- Bedroll</p><p>- Mess Kit</p><p>- Tinderbox</p><p>- Torch (10)</p><p>- Rations (10)</p><p>- Waterskin</p><p>- Rope (50')</p><p>- Glass Orb w/Clockwork Goldfish</p><p>Pouch w/10GP</p><p></p><p><strong>PERSONALITY</strong></p><p>Traits: “I have a lesson for every situation, drawn from observing nature.” & “I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.”</p><p>Ideal: “The natural world is more important than all the constructs of civilization.”</p><p>Bond: “An injury to the unspoiled wilderness of my home is an injury to me.”</p><p>Flaw: “Violence is my answer to almost any challenge.”</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6696316, member: 95059"] [b]Anastriana Amanodel, Fey Guide & Protector of the Woodlands[/b] [CENTER][ATTACH=CONFIG]70168._xfImport[/ATTACH][/CENTER] Name: Anastriana Amanodel NG Female Wood Elf Ranger 1 Background: Outlander Hit Points: 11 (HD: 1d10+1) AC: 15 (Leather + DEX) Initiative: +4, Passive Perception: 15 [B]ABILITIES[/B] STR 08 (-1) DEX 18 (+4) CON 12 (+1) INT 10 (+0) WIS 16 (+3) CHA 08 (-1) [B]PROFICIENCIES[/B] Proficiency Bonus: +2 Armor: Light Armor, Medium Armor, & Shields Weapons: Simple Weapons & Martial Weapons Tools: Flute Languages: Common, Elven, Goblin, & (Sylvan or Giant, pending DM permission) Saving Throws: Strength & Dexterity Skills: Animal Handling, Athletics, Nature, Perception, Stealth, & Survival [B]CLASS & RACE[/B] Darkvision: Within 60’, treat dim light as bright & darkness as dim light Fey Ancestry: Advantage on saves against charm and immunity to magical sleep Trance: Meditate for four hours to gain the benefit of having slept eight hours Fleet of Foot: Base walking speed increased by 5’ Mask of the Wild: Can attempt to hide when only lightly obscured by natural phenomena Favored Enemy: Advantage on rolls to track and recall information on Humans and Goblinoids Natural Explorer: When using proficient Intelligence and Wisdom skills related to forests, gain double proficiency. When traveling in a forest for one hour: difficult terrain does not slow group travel, cannot become lost except by magic, remain alert to danger despite distraction, move stealthily at normal pace when solo, double forage results, learn the party composition and elapsed time of a group you are tracking [B]EQUIPMENT[/B] Longbow w/Quiver of 20 Arrows Shortsword (2) Leather Armor Staff Hunting Trap Necklace of Goblin Ears Traveler's Clothes Backpack - Bedroll - Mess Kit - Tinderbox - Torch (10) - Rations (10) - Waterskin - Rope (50') - Glass Orb w/Clockwork Goldfish Pouch w/10GP [B]PERSONALITY[/B] Traits: “I have a lesson for every situation, drawn from observing nature.” & “I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.” Ideal: “The natural world is more important than all the constructs of civilization.” Bond: “An injury to the unspoiled wilderness of my home is an injury to me.” Flaw: “Violence is my answer to almost any challenge.” [/QUOTE]
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[5E][Recruitment]Lost Mine of Phandelver [FULL]
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