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Character Builds & Optimization
[5e] Relatively new to 5e; advice on charcter build
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<blockquote data-quote="Blue" data-source="post: 7431360" data-attributes="member: 20564"><p>Welcome James, have some XP.</p><p></p><p>Great backstory, and with your DM's flexibility reskinning I think we can fit in the cool stick-fighting ideas you have. Well, D&D combat is a little abstract, so close-in vs. "sword length" away we don't model that closely, but we can get enough that you can describe it as you like.</p><p></p><p>You mentioned a feat, I was wondering what level your character would be. From the description this sounds like you're looking for a short play time - a number of sessions - so you probably need to realize what you can do at that level, not waiting until later to pick up some things.</p><p></p><p>Well, human (variant) can start with a feat, and neither human nor half-elf scream out as a better fit for what you described both for backstory nor the character. (And with your primary abilities as even, the +1 from either race will not increase your modifier. Not a big deal, you rolled well.)</p><p></p><p>You level will determine a lot of what you have open, and since it seems you'll only be playing at one specific level (unless I'm wrong), I'd like to know that before making mroe concrete suggestions. But here's a few ways to take this.</p><p></p><p>At low levels, Fighters are really hard to beat for any kind of front liner. Monks don't have the same resilience nor damage potential at that level, thought they get a free bonus action attack without needing PAM and it gets to add in your ability score without a fighting style. At higher levels, Monks start to get lots of other goodies, and end up being more stun & control then straight damage. Not sure if you've looked at it, but melee rogue also might fit your bill.</p><p></p><p>If you are below 5th (and not a monk), TWF really gets a chance to shine, with getting twice as many attacks as everyone else. If you do go for PAM you get your ability score to your "other end" attack without a fighting style, and can add duelist to each with a quarterstaff reskinned a bit shorter.</p><p></p><p>Does eskrima use holds? Because if you go PAM and fight with one single-handed quarterstaff, you have a free hand that could work well for grappling. That would be a STR based build only.</p><p></p><p>You also have options to go DEX based, needing monk or reskinning a finesse weapon - which would not work with PAM, but DEX is it's own reward.</p></blockquote><p></p>
[QUOTE="Blue, post: 7431360, member: 20564"] Welcome James, have some XP. Great backstory, and with your DM's flexibility reskinning I think we can fit in the cool stick-fighting ideas you have. Well, D&D combat is a little abstract, so close-in vs. "sword length" away we don't model that closely, but we can get enough that you can describe it as you like. You mentioned a feat, I was wondering what level your character would be. From the description this sounds like you're looking for a short play time - a number of sessions - so you probably need to realize what you can do at that level, not waiting until later to pick up some things. Well, human (variant) can start with a feat, and neither human nor half-elf scream out as a better fit for what you described both for backstory nor the character. (And with your primary abilities as even, the +1 from either race will not increase your modifier. Not a big deal, you rolled well.) You level will determine a lot of what you have open, and since it seems you'll only be playing at one specific level (unless I'm wrong), I'd like to know that before making mroe concrete suggestions. But here's a few ways to take this. At low levels, Fighters are really hard to beat for any kind of front liner. Monks don't have the same resilience nor damage potential at that level, thought they get a free bonus action attack without needing PAM and it gets to add in your ability score without a fighting style. At higher levels, Monks start to get lots of other goodies, and end up being more stun & control then straight damage. Not sure if you've looked at it, but melee rogue also might fit your bill. If you are below 5th (and not a monk), TWF really gets a chance to shine, with getting twice as many attacks as everyone else. If you do go for PAM you get your ability score to your "other end" attack without a fighting style, and can add duelist to each with a quarterstaff reskinned a bit shorter. Does eskrima use holds? Because if you go PAM and fight with one single-handed quarterstaff, you have a free hand that could work well for grappling. That would be a STR based build only. You also have options to go DEX based, needing monk or reskinning a finesse weapon - which would not work with PAM, but DEX is it's own reward. [/QUOTE]
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