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<blockquote data-quote="FormerlyHemlock" data-source="post: 6790303" data-attributes="member: 6787650"><p>DMs are always asking for helping on judging encounter difficulty. Right now they have to rely on the simplistic DMG guidelines which often give wrong answers, and don't account for playstyle differences, terrain, or anything. My goal is to write myself a web tool using the core logic of my <a href="https://maxwilson.github.io/RollWeb/Roll/" target="_blank">DPR calculation tool</a> where you can plug in (for example) two generic 9th level Champions, a 10th level Fireball Evoker, and an 8th level Lore Bardlock healer vs. six Displacer Beasts set to [Mindlessly Attack Closest] and compute average win rates for the PCs and how many HP they lost; then compare that to five Displacer Beasts set to [Attack Weakest Target Even If It Costs Opportunity Attacks] and/or to three Displacer Beasts and a Frost Giant chucking boulders or to eighteen hobgoblins.</p><p></p><p>The three scenarios which matter most to me:</p><p></p><p>1.) Able to handle arbitrary rules complexity, just like a tabletop game (inserting DM rulings where necessary, like "you now have advantage on your next attack because that flip was so cool");</p><p>2.) Be able to show the results of any given battle with enough graphical animation detail to make it intuitive to understand and kind of fun to watch, including the parts where the DM intervened with a ruling;</p><p>3.) Be able to manually run a battle through the tool, and then share that battle in a URL link so other people can see it too.</p><p></p><p>Essentially, I want to take one of those lengthy forum threads where you analyze a tactic for someone and give the results in DPR terms ("how good would a net-throwing Sharpshooter Ranger be against three Young White Dragons if the rest of the party is standard fighter/thief/cleric/wizard?", or "how challenging would four zombies and three wights be for my players?"), and instead just run the battle once or twice and post a link that says, "Here's what happened when I tried it." I want to improve the quality of analysis in 5E.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6790303, member: 6787650"] DMs are always asking for helping on judging encounter difficulty. Right now they have to rely on the simplistic DMG guidelines which often give wrong answers, and don't account for playstyle differences, terrain, or anything. My goal is to write myself a web tool using the core logic of my [URL="https://maxwilson.github.io/RollWeb/Roll/"]DPR calculation tool[/URL] where you can plug in (for example) two generic 9th level Champions, a 10th level Fireball Evoker, and an 8th level Lore Bardlock healer vs. six Displacer Beasts set to [Mindlessly Attack Closest] and compute average win rates for the PCs and how many HP they lost; then compare that to five Displacer Beasts set to [Attack Weakest Target Even If It Costs Opportunity Attacks] and/or to three Displacer Beasts and a Frost Giant chucking boulders or to eighteen hobgoblins. The three scenarios which matter most to me: 1.) Able to handle arbitrary rules complexity, just like a tabletop game (inserting DM rulings where necessary, like "you now have advantage on your next attack because that flip was so cool"); 2.) Be able to show the results of any given battle with enough graphical animation detail to make it intuitive to understand and kind of fun to watch, including the parts where the DM intervened with a ruling; 3.) Be able to manually run a battle through the tool, and then share that battle in a URL link so other people can see it too. Essentially, I want to take one of those lengthy forum threads where you analyze a tactic for someone and give the results in DPR terms ("how good would a net-throwing Sharpshooter Ranger be against three Young White Dragons if the rest of the party is standard fighter/thief/cleric/wizard?", or "how challenging would four zombies and three wights be for my players?"), and instead just run the battle once or twice and post a link that says, "Here's what happened when I tried it." I want to improve the quality of analysis in 5E. [/QUOTE]
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