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General Tabletop Discussion
*Dungeons & Dragons
5E Retriever (from Pathfinder) conversion
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<blockquote data-quote="jaelis" data-source="post: 7321632" data-attributes="member: 60210"><p>Pretty cool, but I would try to tighten up the regeneration ability. How about something like: </p><p></p><p>Indestructible: The retriever regenerates 5 hp at the start of its turn. While the retriever is at 0 hp, keep track of any damage dealt to it, including left-over damage from the attack that reduced it to 0 hp. If this damage total reaches 50 hp before the retriever is able to regenerate, then it is destroyed and can no longer regenerate.</p><p></p><p>Adjust the 50 hp number higher if you like, bearing in mind that its damage resistances and immunities still apply.</p><p></p><p>---</p><p></p><p>Also I might revise locator to an action:</p><p></p><p>Locate: The retriever can determine the location of an object or creature. A creature must be one that the retriever has seen, or else the retriever must possess a part of the creature or an item formerly belonging to it. An object must be one that the retriever has previously touched. This ability ignores normal protections against divination, and can be blocked only by a mind blank spell or divine intervention. If the target and retriever are on the same plane, it learns the exact distance and direction to the target. If they are on different planes, the retriever learns the identity of the target's plane.</p><p></p><p>Seems to me that a retriever wouldn't know or care about the country or shop name where its target is located.</p><p></p><p>Perhaps you could give it a plane shift ability, that can only be used to shift to the plane containing the target of its locate ability?</p></blockquote><p></p>
[QUOTE="jaelis, post: 7321632, member: 60210"] Pretty cool, but I would try to tighten up the regeneration ability. How about something like: Indestructible: The retriever regenerates 5 hp at the start of its turn. While the retriever is at 0 hp, keep track of any damage dealt to it, including left-over damage from the attack that reduced it to 0 hp. If this damage total reaches 50 hp before the retriever is able to regenerate, then it is destroyed and can no longer regenerate. Adjust the 50 hp number higher if you like, bearing in mind that its damage resistances and immunities still apply. --- Also I might revise locator to an action: Locate: The retriever can determine the location of an object or creature. A creature must be one that the retriever has seen, or else the retriever must possess a part of the creature or an item formerly belonging to it. An object must be one that the retriever has previously touched. This ability ignores normal protections against divination, and can be blocked only by a mind blank spell or divine intervention. If the target and retriever are on the same plane, it learns the exact distance and direction to the target. If they are on different planes, the retriever learns the identity of the target's plane. Seems to me that a retriever wouldn't know or care about the country or shop name where its target is located. Perhaps you could give it a plane shift ability, that can only be used to shift to the plane containing the target of its locate ability? [/QUOTE]
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5E Retriever (from Pathfinder) conversion
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