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5E Retriever (from Pathfinder) conversion
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<blockquote data-quote="epithet" data-source="post: 7321712" data-attributes="member: 6796566"><p>As revised.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="color: #800000"><span style="font-size: 12px">Retriever</span></span></strong></p> <p style="margin-left: 20px"><em>Huge construct (demon), chaotic evil</em></p> <p style="margin-left: 20px">[HR][/HR]<strong>Armor Class</strong> 20 (natural armor)</p> <p style="margin-left: 20px"><strong>Hit Points</strong> 207 (18d12 + 90)</p> <p style="margin-left: 20px"><strong>Speed</strong> 50 ft., climb 50 ft., swim 30 ft.</p> <p style="margin-left: 20px">[HR][/HR][TABLE="width: 500"]</p> <p style="margin-left: 20px">[TR]</p> <p style="margin-left: 20px">[TD]<strong>STR</strong>[/TD]</p> <p style="margin-left: 20px">[TD]<strong>DEX</strong>[/TD]</p> <p style="margin-left: 20px">[TD] <strong>CON</strong>[/TD]</p> <p style="margin-left: 20px">[TD]<strong>INT</strong>[/TD]</p> <p style="margin-left: 20px">[TD]<strong>WIS</strong>[/TD]</p> <p style="margin-left: 20px">[TD]<strong>CHA</strong>[/TD]</p> <p style="margin-left: 20px">[/TR]</p> <p style="margin-left: 20px">[TR]</p> <p style="margin-left: 20px">[TD]24 (+7)[/TD]</p> <p style="margin-left: 20px">[TD]14 (+2)[/TD]</p> <p style="margin-left: 20px">[TD]20 (+5)[/TD]</p> <p style="margin-left: 20px">[TD]3 (-4)[/TD]</p> <p style="margin-left: 20px">[TD]11 (+0)[/TD]</p> <p style="margin-left: 20px">[TD]1 (-5)[/TD]</p> <p style="margin-left: 20px">[/TR]</p> <p style="margin-left: 20px">[/TABLE]</p> <p style="margin-left: 20px">[HR][/HR]<strong>Skills</strong> Perception +5</p> <p style="margin-left: 20px"><strong>Damage Resistances</strong> cold, fire, lightning</p> <p style="margin-left: 20px"><strong>Damage Immunities</strong> poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine</p> <p style="margin-left: 20px"><strong>Condition Immunities</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</p> <p style="margin-left: 20px"><strong>Senses</strong> darkvision 120 ft., passive Perception 15</p> <p style="margin-left: 20px"><strong>Languages</strong> Understands Abyssal but can't speak</p> <p style="margin-left: 20px"><strong>Challenge</strong> 16 (15,000 XP)</p> <p style="margin-left: 20px">[HR][/HR]<strong><em>Immutable Form. </em></strong>The retriever is immune to any spell or effect that would alter its form.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Locator. </em></strong>Nothing short of a <em>mind blank</em> spell or the direct intervention of a deity keeps the retriever from learning the exact location of a single individual or object. The retriever circumvents normal means of protection from scrying or location. To find a creature, the retriever must have seen the creature or have some item that once belonged to it. To find an object, it must have touched it at least once.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Magic Resistance. </em></strong>The retriever has advantage on saving throws against spells and other magical effects.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Magic Weapons. </em></strong>The retriever’s weapon attacks are magical.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Regeneration. </em></strong>The retriever regains 5 hit points at the start of its turn. The retriever is destroyed only by extraordinary measures, such as incineration or complete dismemberment.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Spider Climb. </em></strong>The retriever can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Innate Spellcasting. </em></strong>The retriever can innately cast the following spells, requiring no material components:</p> <p style="margin-left: 20px">2/day each: <em>plane shift </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #800000">ACTIONS</span>[HR][/HR]<strong><em>Multiattack. </em></strong>The retriever makes two Claw attacks and one Bite attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Bite. </em></strong><em>Melee Weapon Attack: </em> +13 to hit, reach 5 ft., one target. <em>Hit: </em> If the target is Large or smaller, it is Grappled (escape DC 19) and Restrained until the grapple ends. The retriever can only grapple one target.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Claw. </em></strong><em>Melee Weapon Attack: </em> +13 to hit, reach 10 ft., one target. <em>Hit: </em> 20 (3d8 + 7) slashing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Swallow. </em></strong>The retriever makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is Blinded and Restrained, and it has total cover against attacks and other effects outside the retriever. If the retriever is Stunned, Unconscious, or otherwise Incapacitated, a swallowed creature is no longer Restrained by it and can escape from the retriever by using 10 feet of movement, exiting Prone.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #800000">LEGENDARY ACTIONS</span>[HR][/HR]<strong><em>Options. </em></strong>A retriever’s eyes can produce four different magical rays, each with a range of 100 feet. Each round, it can fire one ray. A particular ray is usable only once every 4 rounds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Fire Ray. </em></strong>The targeted creature must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Cold Ray. </em></strong>The targeted creature must make a DC 18 Dexterity saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Lightning Ray. </em></strong>The targeted creature must make a DC 18 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save, or half as much damage on a successful one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Petrification Ray. </em></strong>The targeted creature must make a DC 18 Constitution saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="epithet, post: 7321712, member: 6796566"] As revised.[INDENT] [B][COLOR=#800000][SIZE=3]Retriever[/SIZE][/COLOR][/B] [I]Huge construct (demon), chaotic evil[/I] [HR][/HR][B]Armor Class[/B] 20 (natural armor) [B]Hit Points[/B] 207 (18d12 + 90) [B]Speed[/B] 50 ft., climb 50 ft., swim 30 ft. [HR][/HR][TABLE="width: 500"] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD] [B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+7)[/TD] [TD]14 (+2)[/TD] [TD]20 (+5)[/TD] [TD]3 (-4)[/TD] [TD]11 (+0)[/TD] [TD]1 (-5)[/TD] [/TR] [/TABLE] [HR][/HR][B]Skills[/B] Perception +5 [B]Damage Resistances[/B] cold, fire, lightning [B]Damage Immunities[/B] poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine [B]Condition Immunities[/B] charmed, exhaustion, frightened, paralyzed, petrified, poisoned [B]Senses[/B] darkvision 120 ft., passive Perception 15 [B]Languages[/B] Understands Abyssal but can't speak [B]Challenge[/B] 16 (15,000 XP) [HR][/HR][B][I]Immutable Form. [/I][/B]The retriever is immune to any spell or effect that would alter its form. [B][I]Locator. [/I][/B]Nothing short of a [I]mind blank[/I] spell or the direct intervention of a deity keeps the retriever from learning the exact location of a single individual or object. The retriever circumvents normal means of protection from scrying or location. To find a creature, the retriever must have seen the creature or have some item that once belonged to it. To find an object, it must have touched it at least once. [B][I]Magic Resistance. [/I][/B]The retriever has advantage on saving throws against spells and other magical effects. [B][I]Magic Weapons. [/I][/B]The retriever’s weapon attacks are magical. [B][I]Regeneration. [/I][/B]The retriever regains 5 hit points at the start of its turn. The retriever is destroyed only by extraordinary measures, such as incineration or complete dismemberment. [B][I]Spider Climb. [/I][/B]The retriever can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [B][I]Innate Spellcasting. [/I][/B]The retriever can innately cast the following spells, requiring no material components: 2/day each: [I]plane shift [/I] [COLOR=#800000]ACTIONS[/COLOR][HR][/HR][B][I]Multiattack. [/I][/B]The retriever makes two Claw attacks and one Bite attack. [B][I]Bite. [/I][/B][I]Melee Weapon Attack: [/I] +13 to hit, reach 5 ft., one target. [I]Hit: [/I] If the target is Large or smaller, it is Grappled (escape DC 19) and Restrained until the grapple ends. The retriever can only grapple one target. [B][I]Claw. [/I][/B][I]Melee Weapon Attack: [/I] +13 to hit, reach 10 ft., one target. [I]Hit: [/I] 20 (3d8 + 7) slashing damage. [B][I]Swallow. [/I][/B]The retriever makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is Blinded and Restrained, and it has total cover against attacks and other effects outside the retriever. If the retriever is Stunned, Unconscious, or otherwise Incapacitated, a swallowed creature is no longer Restrained by it and can escape from the retriever by using 10 feet of movement, exiting Prone. [COLOR=#800000]LEGENDARY ACTIONS[/COLOR][HR][/HR][B][I]Options. [/I][/B]A retriever’s eyes can produce four different magical rays, each with a range of 100 feet. Each round, it can fire one ray. A particular ray is usable only once every 4 rounds. [B][I]Fire Ray. [/I][/B]The targeted creature must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. [B][I]Cold Ray. [/I][/B]The targeted creature must make a DC 18 Dexterity saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one. [B][I]Lightning Ray. [/I][/B]The targeted creature must make a DC 18 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save, or half as much damage on a successful one. [B][I]Petrification Ray. [/I][/B]The targeted creature must make a DC 18 Constitution saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. [/INDENT] [/QUOTE]
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