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5e Return to Keep on the Shadowfell Ideas
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<blockquote data-quote="Tony Vargas" data-source="post: 6817296" data-attributes="member: 996"><p>I actually ran KotS in 5e, just as a sort of proof-of-concept that 5e could handle adventures of each prior ed. It turned out not to handle KotS, Twisting Halls, or Bastards of Erebus all that well, while doing OK with the early part of Sunless Citadel and In Search of the Unknown and beautifully handling Village of Homlet. JIMHX, FWIW.</p><p></p><p>Yes, yes there are. :|</p><p></p><p> </p><p>If the tower, maybe just the last two chambers from KotS, accessed when the party pokes around a section of the crumbling tower, and the outer chamber just happens to have a little cave-in?</p><p></p><p>I don't recall anything interesting in the town, though. The seer's tower, maybe?</p><p></p><p></p><p>The former PCs could be undead - wraiths, perhaps, or mere skeletons in their old gear, if you want to keep it easy. Kalarel might be undead, himself, by now, and has had plenty of time to die or gain levels or simply to move on, leaving behind a lesser underling. </p><p></p><p>Or, maybe one of Cultists they're chasing after precedes them there and ganks whatever remnants of Kalarel & co were there, maybe leaving a few to rise as wraiths or something to challenge the PCs?</p><p></p><p>Or, what if Orcus and Tiamat are working at cross purposes, and Kalarel and the undead former PCs now represent potential, if sinister & dangerous, allies?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6817296, member: 996"] I actually ran KotS in 5e, just as a sort of proof-of-concept that 5e could handle adventures of each prior ed. It turned out not to handle KotS, Twisting Halls, or Bastards of Erebus all that well, while doing OK with the early part of Sunless Citadel and In Search of the Unknown and beautifully handling Village of Homlet. JIMHX, FWIW. Yes, yes there are. :| If the tower, maybe just the last two chambers from KotS, accessed when the party pokes around a section of the crumbling tower, and the outer chamber just happens to have a little cave-in? I don't recall anything interesting in the town, though. The seer's tower, maybe? The former PCs could be undead - wraiths, perhaps, or mere skeletons in their old gear, if you want to keep it easy. Kalarel might be undead, himself, by now, and has had plenty of time to die or gain levels or simply to move on, leaving behind a lesser underling. Or, maybe one of Cultists they're chasing after precedes them there and ganks whatever remnants of Kalarel & co were there, maybe leaving a few to rise as wraiths or something to challenge the PCs? Or, what if Orcus and Tiamat are working at cross purposes, and Kalarel and the undead former PCs now represent potential, if sinister & dangerous, allies? [/QUOTE]
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