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5e Return to Keep on the Shadowfell Ideas
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<blockquote data-quote="Tony Vargas" data-source="post: 6951427" data-attributes="member: 996"><p>To be brief: sooo many kobolds... Kinda like HotDQ, really, that way.</p><p></p><p>To be fair: KotS didn't work wonderfully well in 4e, either, having a bad case of First Adventure Syndrome. Kinda like HotDQ, really, that way.</p><p></p><p></p><p>To be less brief: If you recall playing KotS in 4e, you probably remember one of the key possible screw-ups was the waterfall fight. If you took a short rest before going through the waterfall, you could probably handle it, in spite of Irontooth being an over-leveled, bad-math Elite. If you charged straight through from the fight outside, you were probably going to be overwhelmed. </p><p></p><p>Well, being outnumbered tells more heavily in 5e than it did in 4e, and 'short' rests are an hour. So you can guess how that went.</p><p></p><p>And just, in general, 5e doesn't handle the large 'set piece' encounter well, if it doesn't quickly overwhelm the party (because, say, it's a Solo or a couple of Elites, and they outnumber the monsters), it goes the other extreme as they curb-stomp it, or it may even just become static and dull. You can try breaking it up into smaller encounters or plug in optional modules or whatever. </p><p></p><p>I figure it's usually easier to just run something original on the fly, at that point.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6951427, member: 996"] To be brief: sooo many kobolds... Kinda like HotDQ, really, that way. To be fair: KotS didn't work wonderfully well in 4e, either, having a bad case of First Adventure Syndrome. Kinda like HotDQ, really, that way. To be less brief: If you recall playing KotS in 4e, you probably remember one of the key possible screw-ups was the waterfall fight. If you took a short rest before going through the waterfall, you could probably handle it, in spite of Irontooth being an over-leveled, bad-math Elite. If you charged straight through from the fight outside, you were probably going to be overwhelmed. Well, being outnumbered tells more heavily in 5e than it did in 4e, and 'short' rests are an hour. So you can guess how that went. And just, in general, 5e doesn't handle the large 'set piece' encounter well, if it doesn't quickly overwhelm the party (because, say, it's a Solo or a couple of Elites, and they outnumber the monsters), it goes the other extreme as they curb-stomp it, or it may even just become static and dull. You can try breaking it up into smaller encounters or plug in optional modules or whatever. I figure it's usually easier to just run something original on the fly, at that point. [/QUOTE]
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